theBlackman on 16/1/2008 at 22:56
It's not that complicated. If you save the mission where you want to quit, then ask Dark to INSTALL ONLY an OM, you have all the files there.
Next time you start Dark just pick the FM you want and have Dark PLAY the mission you are up and running.
Dark can and does lockup sometimes if you don't do that.
I sometimes have 3 versions of a FM I am B-testing up so I can compare changes at certain points.
Over the years many players, nickie for example have had Dark lockup the game(s) because it was closed with an active FM.
The operative above is MANY. Usually it requires an uninstall of Darkloader and a reinstall, sometimes, as nickie mentioned, a complete reinstall of the OM's is also necessary.
You don't have to believe it, and you may be correct in that you corrupted a load, but the fact remains that the safest way to use Dark, is to have it INSTALL ONLY a OM when you exit a FM and before you exit Dark.
Martek on 17/1/2008 at 02:50
Whew!
Just finished Night 3. Time - 5:30 - as usual I am slow (not to be confused with methodical. :p Missed quite a lot of loot I see: 3350 of 4010. But I got all the secrets. :)
The entire mission set is superlative! :thumb: :thumb: :thumb:
The architecture, sounds, custom NPC's, atmosphere, little custom touches all over the place - makes the missions come alive with immersiveness. I loved them.
If I had a quibble, it would be this: On Night 3, there are the black diamonds and optional objective to find them all. Well I found all but one and could not find that last one no matter how hard I tried backtracking and searching (hence my long playtime :erm: ). As an somewhat experienced taffer, I would not dare go through a one-way portal without having found them all. SO for that one diamond I read this thread, and on page 4 of 5 saw mention it was past that portal. Was there a hint that it was past the portal that I missed? If not, that is my quibble. :) I think many taffers would not want chance a one-way trip and leaving a diamond behind. There should be a hint or all of them should be on the same side of the portal. My apologies if I missed the hint. :wot:
Thanks very much for the truly wonderful campaign!
Martek
Shadak on 17/1/2008 at 04:53
There is a very clear hint right before the portal, the journal of one of those earlier people says that he saw his friend steal one of them and then go through the portal as one of the early volunteers to do so (presumably to get home and have his treasure). But the problem still exists - just because you know there is one beyond the portal it doesn't mean you know you have all but one of them before you go through (what if you only have all but two?).
Quote Posted by theBlackman
Over the years many players, nickie for example have had Dark lockup the game(s) because it was closed with an active FM.
There is the problem in the logic. I bet in every case the cause was something else. Perhaps (and I think not just perhaps but absolutely certainly) he had something else go wrong on his PC at that time, and coincidentally he also had recently closed Darkloader with an FM still active. It makes no sense at all, AT ALL, for problems to happen due to closing darkloader with an FM still active.
Unless you can explain what is happening, what damaging thing Darkloader sometimes does behind the scenes with an FM loaded, then there's no way I'm going to just start believing something that is impossible as far as I currently know. Of course I may be wrong, but as I understand how Darkloader works, this problem cannot be caused by it.
I certainly won't be chaning my behavior. As Lady Rowena's reply above illustrates, she also can't believe you were seriously suggesting installing OM after every play session, because it's such a rediculous draconian measure to take that she thought that surely you MUST have not really meant it.
By the way, as far as I know, almost NO ONE does that regularly, and after 9 years with hundreds (thousands?) of people each loading and playing hundreds of FMs, only a few (less than 20?) folks have had to do big reinstalls of everything due to this supposed bug. If closing Darkloader with a mission loaded caused such a problem it would happen about 100 times more often. I can pretty much guarantee that if every actually installed OM every time as you say, there would still be exactly the same number of problems requiring total reinstalls, because they are simply due to something else.
Martek on 17/1/2008 at 11:14
Quote Posted by Shadak
There is a very clear hint right before the portal, the journal of one of those earlier people says that he saw his friend steal one of them and then go through the portal as one of the early volunteers to do so (presumably to get home and have his treasure). But the problem still exists - just because you know there is one beyond the portal it doesn't mean you know you have all but one of them before you go through (what if you only have all but two?).
Of course you are correct. I forgot about that hint - and had read it before I had all but one, and yes the problem does still exist.
It would be best for all of them to be on the same side of the portal. Just food for thought and as I say, a quibble for an otherwise majorly fantastic set of missions. :thumb:
Martek
harley on 19/1/2008 at 18:47
How do you? [SPOILER]Destroy malvina's heart? I tried a holy seed but it didn't work. Game prob?[/SPOILER]
BrokenArts on 19/1/2008 at 18:53
harley
[SPOILER]no game problem, have you found the lava area with the fire elementals and the fire walker, walking around? Go there. [/SPOILER]
harley on 19/1/2008 at 18:55
Quote Posted by BrokenArts
harley
[SPOILER]no game problem, have you found the lava area with the fire elementals and the fire walker, walking around? Go there. [/SPOILER]
Nope. Guess I'll go do more exploring. Thanks
glwhalen on 19/1/2008 at 22:18
Shadak is dead-on in his description of just what makes The Seven Sisters truly great. I've been waiting for an FM to wow me like Inverted Manse, Calendra's Legacy, or 7th Crystal. A few have come really close. For example, DrK's Rocksbourg and Morrgan's Greyfeathers series immersed me in a world to which I'm anxious to return. (Can't wait for each series part III.) And Sensut's Bathory series is moving into that same level.
Like Shadak it was the perfect level of difficulty which made Seven Sisters arguably the best series yet. I played on Expert and only needed help twice: Getting into the brothel [SPOILER]by flipping off a light switch??[/SPOILER], and destroying [SPOILER]Malvina's heart in a an area I had overlooked.[/SPOILER] I DID enjoy Night 3 every bit as much as the first two nights. It was the perfect time to encounter the magical/mystical side of the Thief world, though on the return to the surface I wish [SPOILER]I could have explored the town just a bit to see what had become of it after my destruction of Mulvina's heart instead of simply entering Basso's house to conclude the game.[/SPOILER]
CheeseshireCat on 20/1/2008 at 20:14
Finished.
It is a great one.
I had only one major problem, though I think it is somehow specific to my machine (oversensitivity of guards -- Malvina was spotting me creeping along the outer wall *behind* her -- a distance of about eight yards -- on a thoroughly mossed surface, and I had to restart Night 2 once because library patrol was spotting me and going to "lock on" alert even when I was on Minerva place and he was going west into tunnel from Stonebridge)...
[spoiler]Spent about an hour and a half trying to find a way to poison my arrows in the vat in the room with caged spiders before I managed to get to that ledge :)[/spoiler]
Overall, it is really awesome, especially the story. Use of false doors to give it "more space" is an A -- except a very few places where it is really counterintuitive -- having to get some weird route to get between almost adjacent rooms.
One major issue is that cross on a sarcophage (with major focus on it) and on coffins... It definitely didn't go as far as to kill all the mood of an otherwise excellent story ("Night Falcon" campaign, cough, cough), but... Don't get me wrong, using Christianity and other RL religions in a mission is fine (best example is "Orthodox Wedding"), but they are totally out of place in a *HAMMERITE* or *MECHANIST* church/monastery/graveyard/TOWN/whatever... Unless there's a story about THAT.
Also, I am a little puzzled by [spoiler]*HAMMERS* being concerned with "preserving the balance".[/spoiler]
The second half of third part made a lot of sense to [spoiler]the caged spiders pagans were keeping all over the city.[/spoiler]
[spoiler]Until I actually got to brothel, I was absolutely expecting judge's daughter to be one of the Sisters, "going crazy" due to getting one of the stone hearts and it taking control over her mind.[/spoiler]
Oh, and [spoiler]is there a way to *actually* save the cat? Poor kitty seems to die the moment I open the compartment -- lies still and meowing ceases... Sorry for being gross, but I can't imagine a cat starving to death with a *fresh* corpse in there...[/spoiler]
Shadak on 20/1/2008 at 22:19
I also found the AI to be way too sensitive, but it was one of those negative things that was far outweighed by the excellence of the campaign overall.
(and I also didn't like to see those crosses)