Gambit on 4/10/2008 at 21:15
Here´s a preview from Velvet´s Assassin
(
http://www.computerandvideogames.com/article.php?id=194920)
They even quote Thief: Deadly Shadows:
Quote:
You're not up against a faceless menace either, the boys at Replay are dead set on fleshing out the lives of the individual soldiers that Violet eventually kills.
Thief: Deadly Shadows touched on this mechanic, allowing you to listen in on one poor soul's rash that got worse as the game went on.
Hmm, are they speaking of
Gamall ?
Well, yes you manage to see her talk and read her notes and I love her downfall. But a much stronger example would be Karras. I mean... you spend AN ENTIRE GIANT LABIRINTHIC LEVEL hearing him insanely babbling to you after killing your lover/friend/or maybe just an usefull ally/plant girl.Quote:
This is shown through a series of letters that you can pick up, based on real-life missives home from soldiers; intended to give shape to those who are usually just moving targets with a penchant for machine-gun emplacements.
Ok, nice. Thief did it with readables waaay back. But nice that they acknowledge it to make the enemies more fleshed out.
Well, let´s go to the interesting part:
Quote:
Stealth-wise, developers Replay Studios have created an intricate system:
your shadow casting itself across a soldier's view, or the crackle of glass underfoot might cause a nearby enemy to investigate. Ok, I don´t know why they put the glass as intricate. It just look like glass=Thief tile floor/gratings. It´s been done before by Thief, and followed by Splinter Cell.
But hey, shadow detection ! And people said it could not be done ! That it would involve a heck of programming ! That it would make the game difficulty impossible.
Well, here it is.
(Oh, and of course, I can´t help but see that Left 4 Dead lightning technology also has a great possibility for stealth gameplay:
(
http://www.computerandvideogames.com/article.php?id=194147))
The question is, if someone make a move in a game-genre can we expect the competitor to include it so that it can up the ante ?
It´s like the Prey/Portal ante: Prey made an FPS with portals, then Portal made better portals that could be created by the player. Now ID is saying that they will do even better portals at Prey 2. And Portal 2 is also coming...
Can we expect a rise of competition with stealth games capabilities ? Eidos VS Replay ? Thief VS Velvet ?
Digital Nightfall on 4/10/2008 at 21:19
I thought I heard from ION that shadow detection wasn't used in DS not because it was hard for the AIs to understand, but because it made the game much, much more difficult.
redface on 4/10/2008 at 21:28
Yeah, it was implemented and then decided not to use it.
[NAUC]Chief on 4/10/2008 at 21:38
Quote:
Thief: Deadly Shadows touched on this mechanic, allowing you to listen in on one poor soul's rash that got worse as the game went on.
I didnt really play TDS through the full way,
but I dont remember a rash with the gamall. What I do remember though is bennys arm injury that was festering away and then suddenly got better later on, not a rash but maybe it was that.
jtr7 on 4/10/2008 at 21:50
Kinda sad to see standard
Thief elements, including one the devs had already thought of yet rejected, being treated as a someone else's new breakthrough. If they can streamline it and give it a sliding scale, that could be cool.
And yeah, the reviewer wasn't talking about Gamall, but Benny:
(
http://www.ttlg.com/FORUMS/showthread.php?p=1756436#post1756436)
Acrually, are they reinventing the wheel, or is the reviewer just trying to make it sound frsh and exciting?