Shadow : Source Announced. - by [NAUC]Chief
New Horizon on 11/4/2006 at 13:36
Quote Posted by Kurgan
Not true. System Shock 2 has a m/p patch, and uses the dark engine. It
can be done, n'yah, n'yah, n'yah... :)
System Shock Dark Engine and the Thief Dark Engine are somewhat different beasts. Many attempts have been made to get multiplayer working in Thief's dark engine (even by the developers of Thief 1 and 2) and there has been no success. It simply doesn't support the tech.
Quote:
Never heard of it. What's Radiant?
Dude, Radiant is the editor packaged with Doom 3/ Quake 4...just about any id game. There is also a cross platform, open source version of Radiant called GTKRadiant. We are writing our own version specifically for dark mod called Dark Radiant.
I would also have to disagree with Dark Mod not being here...our alpha testers would probably disagree as well. As I said, nobody approached us. :)
At any rate, we didn't go with the Source engine for many reasons...a few of which have been mentioned here. There is far greater strength in numbers my friend, and as I have cried from my soapbox before...projects like this could share and build strong foundations, rather than building multiple weak ones.
Neil_McCauley on 11/4/2006 at 15:40
Quote Posted by Kurgan
Honestly, instead of recreating things again, --and don't get me wrong, I dig things like Thievery, Shadow: Source, and Dark Mod on principle--, it would be far more important to the community, and far cooler and useful, if someone just put all that effort into making a multiplayer patch for the existing Thief games. System Shock 2 has one, and it uses the same engine as T1, so I'm surprised that hasn't been seen, and a T2 m/p patch would simply rule, allowing us to coop all the old FMs, plus be able to have a steady stream of new ones to play. Yep, a T2 m/p patch would be my #1 choice, and I wasn't kidding, I'd pay for the damn thing. Considering the vast wealth of material already out there for it, and more to come, it'd be worth every penny.
I agree with this; honestly, I don't see much of a point for multiplayer Thief otherwise. From the way it's described here, I'm not as psyched about Thievery as I was. I walked into Counter-Strike and was handed my ass to wear for a hat. If I'm going to get that as a noob in Thievery, then screw that.
If the Dark Engine doesn't support multiplayer, perhaps it's a pipe dream, sadly.
SubJeff on 11/4/2006 at 22:31
Quote Posted by Neil_McCauley
was handed my ass to wear for a hat. If I'm going to get that as a noob in Thievery, then screw that.
If the Dark Engine doesn't support multiplayer, perhaps it's a pipe dream, sadly.
But you will get your ass handed to you as a noob in ANY MP game.
If The Dark Mod ends up with a Co-Op MP mode, with maps for that purpose, are you saying you won't play it?
Neil_McCauley on 12/4/2006 at 00:56
Quote Posted by Subjective Effect
But you will get your ass handed to you as a noob in ANY MP game.
If The Dark Mod ends up with a Co-Op MP mode, with maps for that purpose, are you saying you won't play it?
Well, I need a modern machine first. If the multiplayer maps are just glorified deathmatch, meh.
SubJeff on 12/4/2006 at 01:47
Your issues with your machine have nothing to do with this. And you do realise that by Co-Op MP people usually mean maps that are similar to single player but that are designed for more than one person to play on co-operatively as thieves, right?
Domarius on 12/4/2006 at 03:16
Quote Posted by Neil_McCauley
Well, I need a modern machine first. If the multiplayer maps are just glorified deathmatch, meh.
I can't do any more convincing you that this is not the case, after what I already said. All that is left is for you to go play it yourself. Preferably with some friends who've never played before. The online play is a bit hardcore.
But I don't know why someone was talking about it being for "just bashing each others heads in" - I've played online a few times with my brothers and it was never like that. All the games we played were centered around the mission goals.
Domarius on 12/4/2006 at 03:18
Regarding any other versions of Thief - I've changed my mind.
I think what would suffice is for DarkMod to become the focus, and people add MP co-op into that, and people can make a converter to convert the old maps into Doom 3 maps to run in DarkMod.
Sure its hard work, but a lot less than re-creating the entire game again.
Raven on 12/4/2006 at 14:04
The solution here is of course to focus on Dark Mod MP or coop, like they said. The only problem is that the dark mod is not out yet and isn't going to be for a long time... and they seem to have an uber secretive approach to the design/programming of the mod and so one would have to become part of the elite dark mod club and earn trust and presumably perform funny rituals involving trouser legs, hand shakes and turning you unbelievably opinionate and arrogant before you could get started on such a project, or even to begin thinking about it.
OrbWeaver on 12/4/2006 at 14:12
Quote Posted by Raven
The solution here is of course to focus on Dark Mod MP or coop, like they said. The only problem is that the dark mod is not out yet and isn't going to be for a long time...
Whereas the Source version is here right now. Oh wait...
Quote:
and they seem to have an uber secretive approach to the design/programming of the mod and so one would have to become part of the elite dark mod club and earn trust and presumably perform funny rituals involving trouser legs, hand shakes and turning you unbelievably opinionate and arrogant before you could get started on such a project, or even to begin thinking about it.
It is generally reasonable for a project to require new members to demonstrate a reasonable level of competence before they are accepted as a contributor. See (
http://ttlg.com/forums/showthread.php?t=102742&highlight=unforeseen) this thread for an example of what happens when such a policy is not applied.
New Horizon on 12/4/2006 at 14:33
Quote Posted by Raven
The solution here is of course to focus on Dark Mod MP or coop, like they said. The only problem is that the dark mod is not out yet and isn't going to be for a long time... and they seem to have an uber secretive approach to the design/programming of the mod and so one would have to become part of the elite dark mod club and earn trust and presumably perform funny rituals involving trouser legs, hand shakes and turning you unbelievably opinionate and arrogant before you could get started on such a project, or even to begin thinking about it.
I take exception to these statements, for the simple fact that there is a very good reason why we're so damned picky about who gets in, who uses our work and who doesn't.
When we first started, we had a pretty open process, but then the weirdos/ slack jobs came out of the woodwork. You know the guys, all talk..no action. They gain access to the source code and screw off with it. Then you get the guys who spam your board because you don't like something they've done and they disagree with fair handed, constructive criticism. So rather than deal with it in a mature fashion, they spam the forum with abusive comments towards team members. So yeah, I proposed to the team that we tighten the hatches. Now, only people who have shown they're responsible, dedicated, self motivated and willing to work hard will get into Dark Mod. It's a community project, but it doesn't have to be sloppy.
Yes, the complete Dark Mod toolset is still a fair distance away, but there is no reason why a dedicated team can't apply to us share the tools as we have created them thus far...but we're not going to give them to just anybody.