Vicarious on 15/10/2016 at 08:19
I got this yesterday and we actually have a boxed edition in Poland. And boy, what an edition is that!
Inline Image:
http://i.imgur.com/twhJexxh.jpgAt an equivalent of $28 we get the game + DLC + poster + litograph + artbook + soundtrack + a cool looking box art. That's really really amazing. :) The game itself is pretty damn fun so far.
Shadowcat on 15/10/2016 at 11:16
I'm probably not buying this for ages on account of my current hardware specs, but its predecessor was an absolute blast (even at near-minimum detail settings), so I'm definitely looking forward to playing it at some point...
WingedKagouti on 15/10/2016 at 12:14
Quote Posted by TannisRoot
Have they said how open the world is?
Old question, but the answer is a central hub with stores/quests and teleporting to the various levels.
TannisRoot on 15/10/2016 at 14:05
This game looks like a blast. I'm hoping the PS4 port will be as good as Doom!
SD on 15/10/2016 at 23:52
Man, I need to play the first one, I've had it in my library for two years.
I guess I haven't played it because I had half a mind to complete the classic version first.
I'm still somewhat thrilled that that old game I played in the 1990s has had such a successful reboot.
Vicarious on 16/10/2016 at 12:33
I've played it for 15h so far and I'm having a blast. SW2 is like an explosion of fun, blood, guts, guns, blades and mobility. Ridiculously over-the-top massacre with the sole purpose of being enjoyable. If seeing demons being sliced up with chainsaw katanas brings you a smile and traversing open and highly vertical environmnets via a combination of double jumping and dashing without stamina bars or fall damage sounds like a good time to you, you should definitively give it a go.
Re: open world / procedural environments.
They way it works is that you have an overworld map, your central hub town and a bunch of mission locations. They're not physically connected, you basically fast-travel between them. Levels are not really procedural, they're kind of like Diablo II/III environmnets, constructed out of pre-existing chunks + random weather / time of day (and they change everytime you visit). You have a mission, you can go wherever you want (though occasionally you have to find a key). Encounters are mostly accidental, a refreshing change from DOOM4 but there are some quest-related fights too. Once you're done with a quest you can still go back there to loot and get more Karma, though on Normal (2/4 difficulty level) it's not really necessary. Missions do not have a strict progression, they're mostly playgrounds for blowing stuff up. But they're also not huge, empty and boring like in open-world shooters.
As of right now my main complaints are that locations tend to repeat a lot so you'll see the same places many times, even between different missions seemingly located in different parts of the world. That and the fact that the techno locations are kind of underwhelming compared to wilderness. And Hard Reset.
Malf on 5/12/2016 at 10:06
I picked this up on GOG and have been having a blast with it this weekend. It's a better version of the "Diablo FPS" than Borderlands, with much more engaging combat and movement.
I'm playing on Normal, and am wondering how the game works after I finish the story. Does it allow revisiting areas post-game a la Diablo 3? Can I change difficulty, increasing it as my character's power increases, or do I have to create a character at each difficulty level?
Other than that, thoroughly enjoyable, and Wang is really coming into his own as a character now. Where more of his quips in the first game seemed to be misses rather than hits, this time around the compass has swung in the opposite direction. One particular favourite was:
"Thanks. I try to keep my intelligent insights to one per decade. Prepare for a tsunami of stoopid."
The movement is wonderfully unrestricted and allows for very creative play. It's wonderful in that other, more traditional, less inventive developers would have been constraining the player's movement in service to verisimilitude, but these guys let you go wild. It's a videogame and it's unapologetic about it. Flying Wild Hog? More like Flying Wild Wang!
Would definitely be up for some TTLG co-op shenaniwangs!
WingedKagouti on 5/12/2016 at 10:58
Quote Posted by Malf
I'm playing on Normal, and am wondering how the game works after I finish the story. Does it allow revisiting areas post-game a la Diablo 3? Can I change difficulty, increasing it as my character's power increases, or do I have to create a character at each difficulty level?
I grabbed it on Steam and have completed the game twice.
Once you beat the final boss you can Resume and go back to Free Roam most of the mission areas (can't revisit specific story missions) for loot and xp. You can also change the difficulty here.
You also get the opportunity to do a New Game+ run where you go through the missions again at any difficulty level available (Insanity 2-4 have level requirements). Note that NG+ will overwrite your save, so you can't go back and Free Roam mission areas you haven't completed in NG+. The game will tell you this once you start the final mission. Also, the missions that gave Skill Points in the initial run will hand out a new currency instead, this currency has no use yet, but that is being worked on. You can also NG+ as many times as you want.
As far as crossplay goes: (
https://www.gog.com/forum/shadow_warrior_series/is_steamgog_galaxy_crossplay_a_joke/post9)
Malf on 5/12/2016 at 11:48
Thanks WK, just the answer I was looking for.
And yeah, I'd seen that post regarding crossplay already. I think this is something a proper gamez jurnalizt needs to investigate to be honest. Fragmenting a platform's player base because said game is available on multiple digital storefronts is just BAD, mkay?
Blame storefront holders for wanting exclusivity or developers for kowtowing to their demands, the long term loser is the customer.
Zerker on 5/12/2016 at 22:05
So I'm starting to lose patience with the typical inventory management aspect of random loot games. How bad is it in Shadow Warrior 2? Am I going to be opening my inventory to compare loot every minute, or can I get away with ignoring all loot until the end of an area and then go figure it out?