TTK12G3 on 19/4/2013 at 18:10
I don't think metalsafeboxheadman is going to be as big of a hit as Pyramidhead.
TTK12G3 on 20/4/2013 at 07:42
Here we go again.
Dresden on 20/4/2013 at 22:59
At least it's someone deserving of it.
SDF121 on 22/4/2013 at 01:53
(
http://evilwithin.net/)
Quote:
Famitsu posted details about the gameplay and story of The Evil Within, which was translated by Gematsu.
The Story
When Detective Sebastian and his partner rush to the scene of a gruesome mass murder, a mysterious, powerful force is lying in wait for them. Witnessing the killing of fellow police officers one after another, Sebastian is then attacked and loses consciousness. Waking up in a land where monsters are wandering about, Sebastian has to fight his way through a world of death and its close friend madness in order to understand what’s going on. Sebastian has to face his fears in order to survive on a journey to discover what lies in the shadows of that mysterious force.
Inline Image:
http://www.relyonhorror.com/wp-content/uploads/2013/04/Evil01-1024x576.pngKey Features
A Return to Pure Survival Horror: From the father of the survival horror genre, Shinji Mikami. He appears once again as the director of this game, one which makes your blood run cold, but heats you right back up. Players must survive on limited resources, experiencing that supreme match of action and horror, that indescribable terror. To survive in an afflicted world, your anxiety and nerves will be pushed to the edge.
Brutal Traps and Enemies with Puzzles: While struggling to survive, you’ll have to face indescribable terror, cruel traps, and sly mechanisms. Players can die in a trap all too easily, however, at times they can turn them against enemies.
In an Unstable World, Not All Horrors are in Plain Sight: The player is driven into a corner as the world distorts and warps according to mysterious and evil horrors. The scenery: hallways, walls, doors, rooms, buildings, and even nature, all transforming in real time based on the player’s actions. And the threats keep coming from all directions.
A Supernova of Horror: By setting one foot in this world weaved from lush backdrops, characters with personality, and a polished story, players will be sucked in, willing or unwilling, tension and anxiety rapidly mounting. When that fear is smashed and conquered, you can experience the bliss that can only be found in The Evil Within.
june gloom on 22/4/2013 at 03:33
This looks genuinely shit. It's not 1996 anymore, Mikami.
Sulphur on 22/4/2013 at 04:36
Barring the eerie similarities to Silent Hill and the typical PR blurb adjectival abuse, I'm interested. Apart from the few indie guys, who's doing pure survival horror these days? No one, that's who.
id tech 5, though. Hrm.
EvaUnit02 on 22/4/2013 at 04:44
Quote Posted by Sulphur
Apart from the few indie guys, who's doing pure survival horror these days? No one, that's who.
No indie guys are doing SurHor games. They're making first person view Clocktower clones and derivatives of Slender.
Quote Posted by Sulphur
id tech 5, though. Hrm.
It doesn't automatically mean that they'd be using the terrible Megatexture shit from Rage though (and even if they were, doesn't mean that they'd necessarily using it to the same effect as Rage. Targeting the more powerful, 8th gen console hardware and being confined to limited, claustrophobic environments might be a game changer.).
faetal on 22/4/2013 at 08:52
Loving the increasing momentum of the hyperbolic phrasing:
Quote:
Pure Survival Horror...indescribable terror...indescribable terror...mysterious and evil horrors...A
Supernova of Horror
A good game markets itself by releasing a good trailer and saying as little else as possible, barring matter of fact statements about gameplay design or story.
This is the equivalent of having the game logo made into a belt buckle and then grasping people by the back of the head and hip-thrusting into their face while the twilight zone theme plays on loop.