LoLion on 27/9/2013 at 14:57
That doesnt look bad at all actually. There seems to be an option to sneak around at least in some situations and the house defense sequence looked like it was taken straight out of Sniper Elite v2: Nazi Zombie Army, which is a good thing in my book.
It´s kinda confusing though that the main character hobbled around after getting cut with a chain saw (which is great IMO, I liked the similar system that was implemented in CoC: DCoE), but in later sections of the video he was getting hit by all sorts of things without any lasting effect :weird:
henke on 15/10/2014 at 04:44
Quote Posted by SDF121
The game plays like a mix between Resident Evil 4 and The Last of Us
That's what I wanted to hear! :D
I haven't really been following this, but from a gameplay trailer I saw a while back the gameplay looked quite TLOU-ish.
Starker on 15/10/2014 at 18:16
These two reviews made me kind of cautious of jumping onto the hype train:
(
http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12435-The-Evil-Within-Review)
Quote:
At times, The Evil Within comes off as simply mean-spirited in its interactions with the player. From instant-death traps that rely on trial-and-error surprise, to a sprinting meter that's pathetically small pre-upgrade and causes Castellanos to stop for breath even when chased by a lunatic with a chainsaw, the game's attempts to be difficult really stretch one's notion of fairness. It'll punish you for using resources and ammo you couldn't have predicted you'll need, it'll lock you into a pre-boss checkpoint with no way of healing, even if your health is so low that sprinting has become disabled (yeah, that happens). It introduces mechanics and new ideas quietly, not informing the player, waiting for them to replay tracts of game multiple times and dying until they get it.
It's bad enough that Bethesda even knows it. Alongside my review copy of the game was a note asking that reviewers play on the Casual difficulty setting, not the standard Survival setting (I went with the standard, by the way). Not only that, but each copy came with a sealed envelope containing advice and obscure tips for every single level of the game. Due to embargo restrictions, I cannot repeat those tips, but they provide sometimes crucial insight that the game itself never communicates. It's clear that those presenting the game know it's either imbalanced or does a terrible job of interfacing with the player.
(
http://www.joystiq.com/2014/10/14/the-evil-within-review-keep-out/)
Quote:
Evil Within just plain doesn't give you a fair chance to succeed. It doesn't provide enough information for you to make good decisions and it handicaps your ability to fight well. It requires so much repetition that it can't possibly maintain any sense of tension or unease, and its story is told so aimlessly that you'll likely forget the plot between scenes. It manages a few moments of inspiration, but their scarcity makes them feel like fortunate accidents rather than deliberate elements of the overall design. It's covered in blood, but the only thing truly horrifying about The Evil Within is how disappointing it is.
Personally, I'm able to put up with bad mechanics and UI to a certain extent, but I'll be adjusting my expectations accordingly. A starving person can't very well decline a meal, however meager it might be.
Renault on 15/10/2014 at 18:28
The game is taking a massive beating from Steam players (in the review section anyway). Sounds like it's just a really bad port from the console version.
ZylonBane on 15/10/2014 at 22:49
Quote Posted by Brethren
The game is taking a massive beating from Steam players (in the review section anyway). Sounds like it's just a really bad port from the console version.
Sounds like it's a bad game regardless.
SDF121 on 18/10/2014 at 19:16
I'm only about halfway through the game and its been fairly interesting so far. There are parts that are genuinely tense and stressful and then there are moments that straight up had me laughing out loud. I like how the environment constantly change and the game throws you into different situations without getting repetitive.
I'm also liking the whole dynamic that the matches bring into the game. When you down an enemy, you can use a match to dispose of them for good. You can do this simply by shooting them in the foot so they fall to the ground or once you've taken them out. However, like other resources your matches are limited and you can only carry so many at a time. You'll also come across numerous corpses in the various locales you come across which can come back to life at any moment. Because of this, you have to weigh which ones you may want to burn as some may come back to life at an inconvenient time when you're most vulnerable. You may also want to think of just when you want to dispose of them as you may want to wait so that you can use the corpse as a trap for enemies that rush toward you as you can use the burning corpse to take them all out at once. There are also a number of environmental traps and hazards that you can use against your foes as well when you're not being killed by them yourself.
I still like how you can be stealthy and sneak around through several parts of the game but from what I understand this will become less viable as the game progresses. I've just started chapter six and have heard that the game really begins to ratchet up the tension at this point so I'll let you know how it goes. I think this is going to be one of the games that people will either love or hate but at this point I'm happy with my purchase. Maybe it's because I didn't really have any expectations going in or perhaps its because I'm playing this on my PS4 so I'm not bothered by the 30 frames per second or the black bars and FOV that those playing the game on PC seem to be bothered by. If you do decide to pick this up for PC though you may want to look into this mod which provides several fixes for the fov and black bars.
Reddit: The Evil Within FOV MOD
(
http://www.reddit.com/r/theevilwithin/comments/2jde9g/modevil_within_fov_mod/)
Youtube: The Evil Within FOV MOD
(
https://www.youtube.com/watch?v=WaG8xplgjic)
Anyways, VG247 recently published their review for The Evil Within and I think it does a fair job of covering the game.
VG247: The Evil Within is what Resident Evil 5 should have been
(
http://www.vg247.com/2014/10/16/the-evil-within-is-what-resident-evil-5-should-have-been/)
Quote:
In Matt's reaction piece, he said The Evil Within feels like a PS2-era game. That's kind of correct, in that it certainly feels like it could be a direct sequel to Mikami's last horror game, which released for GameCube in 2005. It has been said over and over again, but it bears repeating: The Evil Within is old school survival horror. It feels like Mikami picked up his tools from where he dropped them a decade ago and went right on with his work, iterating here, tweaking there, adding some new features there. If you feel it all went rapidly downhill after Resident Evil 4 and haven't found anything to fill the void, this is the game you've been waiting for. Some fans will have found something to fill the void, and they may not be tempted back. Last time I wrote about the comeback of old school survival horror I mentioned my dissatisfaction with our industry's embrace of “more of the same”, even while acknowledging the fact that fans have been starving for these experiences.
The Evil Within has scored big with reviewers - mostly. The positive voices sang its praises, citing its faithfulness to a genre we rarely see implemented well any more now that the Fatal Frame, Silent Hill and Resident Evil glory years are behind us. The negative voices grumbled about its constraints and lack of modern gloss.
When I say gloss I don't mean graphically, although it's not the prettiest game I've ever seen (and the widescreen aspect ratio drives me nuts). I mean that sheen of ease and accessibility of recent triple-A: the way Call of Duty games play themselves, and difficulty adjusts downwards, and the tension of potential failure is replaced by the excitement of constant explosions. That slick, frictionless experience.
Resident Evil 5 - sorry, The Evil Within - doesn't have that. Instead, it has that awkward, difficult gunplay; unforgiving inventory management, and non-regenerating health that has you sweating on every encounter, well aware that a mistake will come back to haunt you sooner rather than later. In our nostalgia, we miss that, but I must admit in these time-poor adult days of stressing about my tax bill and house lease deadlines I personally would prefer something a little more brainless and less likely to send my blood pressure so high my doctor stops threatening and actually locks me up in hospital.
To reiterate, if you've been gagging for resident Evil 4-2, then here it is, and that's great for you. For me personally, I've moved on from survival horror and onto horror simulation.
This is a division I picked up recently from Thomas Grip, creative director of Amnesia: The Dark Descent developer Frictional Games. Grip keeps a thoughtful, informative blog about his own games as well as others, and his latest entry, a discussion of Alien: Isolation, is a great read.
Grip makes a distinction between two kinds of horror game: games that attempt to simulate the experience of horror, and games of various genres with a horror “wrapping”. In the former category you find games like Clockwork Tower and Amnesia, and in the latter you find The 7th Guest, Resident Evil and The Evil Within.
I'd recommend reading the rest of the review as well as Thomas Grip's discussion on Alien: Isolation which is definitely worth your time.
Sulphur on 18/10/2014 at 19:48
What I don't understand is the internet slating it for being RE4. If it's RE4, that's bloody awesome, because it's been nearly ten years since we've had anything close to it.
Shame they had to go with id tech 5, though. Megatextures were a wonderful idea for giving artists free reign, but the the technical cost outweighs the benefits. Bethsoft has that 'Leader in making terrible engine choices for the past two decades and counting' award in the bag, doesn't it.
SDF121 on 18/10/2014 at 22:57
Quote Posted by Sulphur
What I don't understand is the internet slating it for being RE4. If it's RE4, that's bloody awesome, because it's been nearly ten years since we've had anything close to it.
My thoughts exactly! Sure a game that's basically Resident Evil 4 2.0 may come off as a bit dated but it still makes for an incredibly fun and thoroughly enjoyable gaming experience. It's as if Resident Evil 4 and The Last of US had a baby that grew up playing Silent Hill and watching every horror movie imaginable.
I should also mention that a majority of what has been shown of the game through trailers, previews, and demos takes place within the first hour of the game. From the intro where you arrive at the hospital to being wounded and chased by the sadist with a chainsaw to roaming around a village crawling with haunted. All of this takes part within the first hour. The only other bits they seemed to show off in previews of the game were a brief snippet of chapter eight and your first encounter with Laura. It's kind of nice that they did that so just about everything else in the game is unspoiled.
If any of you do decide to give the game I try I highly recommend stealthing your way through the first couple of chapters to build up your supplies and resources and investing most of you green gel (the currency used for upgrades) into your match stock carrying capacity and sprinting duration ability. Your ability to sprint is absolutely awful in the beginning of the game as you can only sprint for several seconds before your character literally stops and hunches over to catch his breath for several seconds if you completely exhaust your sprinting meter. While it's not necessary to upgrade right away as you can stealth your way through the first three or four chapters, you'll eventually want to upgrade your sprint ability to tier three or four so that you can at least run for six or eight seconds. I think I completely upgraded my match carrying capacity before upgrading the amount of ammo I could carry for each of my guns in addition to each weapons critical strike percentage. Only then did I begin upgrading my sprinting abilities.
Again, I strongly recommend stealthing your way through the first couple of chapters and killing your opponents with sneak attacks from behind with your knife or one of the may environmental traps scattered throughout the levels. You should also try disarming all of the bear traps, proximity mines, and tripwire explosives for parts to assemble bolts for the agony crossbow. Despite all the ammo and supplies I've managed to save up, I'm still finding myself strapped for bullets as the game begins to escalate the amount of conflict that comes my way. It really does remind me of being strapped for ammo on survivor mode in The Last of Us.