jbd on 3/11/2003 at 23:03
In the Elevator Mission T2 thread there was a question about Japanese FMs that hadn't been discovered yet. I was surprised to find this one on thiefjapan.com, which has been posted a couple times but nobody mentioned the FM:
(
http://www.thiefjapan.com/te_tacosul.html)
specifically
(
http://www.thiefjapan.com/archive/ss011.zip)
You can use Altavista if you want to translate it. Basically, the plot is, 'you are chased by a guard and fall in a sewer' and the objective is 'escape'. There's one journal in Japanese but it doesn't seem to be important, and there's a map which is labelled in English.
There's three more "missions" on there but they're all tech demos.
Sluggs on 3/11/2003 at 23:55
Just downloaded them thankyou, jbd. ThiefJapan.com eh? That's news to me! Still, it's more Thiefy fun for me tonight! :D
[EDIT] These are not for Thief 2 taffers! [/EDIT]
UliB on 4/11/2003 at 14:35
hmm, i wonder if there´s a fire arrow hidden somewhere...
would be big fun !! :sly:
Sluggs on 4/11/2003 at 14:45
All that lot going BOOM would probably make dromed crash! :eek: I did try to slash them, but without success. :(
Thief's Path on 4/11/2003 at 20:23
Quote:
Originally posted by sluggs Just downloaded them thankyou, jbd. ThiefJapan.com eh? That's news to me! Still, it's more Thiefy fun for me tonight! :D
[EDIT] These are not for Thief 2 taffers! [/EDIT]
This makes me sort of wonder if there are other thief missions (T1 and T2) by authors that are not released to the public to play for whatever reason.
<Username> on 24/2/2019 at 09:13
Finished in a little over 6 minutes. Clearly a beginner's effort with basic architecture and plot. Don't think it can be ghosted due to the way the guard in front of the exit is placed. The mission could have been decent had it been fleshed out more.
fortuni on 16/10/2024 at 19:11
dml courtesy Glypher
Fixes:
- the primary goal is now irreversible
- new mantle issues (blockers)
- doors (open angles, open positions, positions)
- minor fixes
Note: NewDark 1.27+ is required.
Code:
DML1
//T1 FM: Short Sewer by TACOS / Fixes: miss20.mis.dml
//blockers
Create -445 "B1"
{
+ObjProp "CollisionType"
{
"" None
}
+ObjProp "PhysCanMant"
{
"" false
}
+ObjProp "Position"
{
"Location" -80.15, -32, -8
"Bank" 4000
}
+ObjProp "RenderType"
{
"" Not Rendered
}
+ObjProp "Material Tags"
{
"1: Tags" ""
}
+ObjProp "Scale"
{
"" 1, 1, 1.7
}
}
Create -445 "B2"
{
+ObjProp "CollisionType"
{
"" None
}
+ObjProp "PhysCanMant"
{
"" false
}
+ObjProp "Position"
{
"Location" -82.15, 82, -8
"Bank" 4000
}
+ObjProp "RenderType"
{
"" Not Rendered
}
+ObjProp "Material Tags"
{
"1: Tags" ""
}
+ObjProp "Scale"
{
"" 1, 1, 1.7
}
}
-ObjProp "B1" "PhysType"
+ObjProp "B1" "PhysType"
{
"Type" OBB
}
-ObjProp "B2" "PhysType"
+ObjProp "B2" "PhysType"
{
"Type" OBB
}
//goal
+ObjProp 172 "NoDrop"
{
"" true
}
//doors
ObjProp 15 "Position"
{
"Location" -64, 90.9685, -10
}
-ObjProp 15 "PhysType"
+ObjProp 15 "PhysType"
{
"Type" OBB
}
ObjProp 61 "RotDoor"
{
"Open Angle" 81
"Clockwise?" false
}
ObjProp 61 "Position"
{
"Location" -82.7315, 26, -10
"Heading" c000
}
-ObjProp 61 "PhysType"
+ObjProp 61 "PhysType"
{
"Type" OBB
}
ObjProp 140 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 140 "Position"
{
"Location" -83.15, 108, -10
"Heading" c000
}
-ObjProp 140 "PhysType"
+ObjProp 140 "PhysType"
{
"Type" OBB
}
ObjProp 142 "Position"
{
"Location" -63, -22.935, -10
"Heading" 8000
}
-ObjProp 142 "PhysType"
+ObjProp 142 "PhysType"
{
"Type" OBB
}
//footlockers
+ObjProp 20 "JointPos"
{
"Joint 1" 90.00
}
+ObjProp 55 "JointPos"
{
"Joint 1" 90.00
}
//beds
ObjProp 24 "Position"
{
"Heading" 8000
}
-ObjProp 24 "PhysType"
+ObjProp 24 "PhysType"
{
"Type" OBB
}
ObjProp 60 "Position"
{
"Heading" 8000
}
-ObjProp 60 "PhysType"
+ObjProp 60 "PhysType"
{
"Type" OBB
}
<Username> on 18/10/2024 at 20:04
Pretty wild that even half-finished Japanese missions from more than 20 years ago that barely anyone ever played are receiving DML fixes by Glypher.