Forsythe on 7/12/2001 at 20:45
Hmm.. a brief comment regarding the "scattershot" conspiracy theories in DX... I think that to a certain degree we've been spoiled by games only giving what is relevant to the plotline. On the other hand, if you go searching for the truth behind a conspiracy in Real Life, you're bound to come across a bunch of people spouting crackpot theories. It's thus up to the player to sift through all the garbage and find the truths you're seeking... something I find refreshing. (I'm a bit tired of having all the answers put together for you before you even know what the question is)
Homoludens on 8/12/2001 at 00:17
And that is why Deus Ex is a such a landmark game, Forsythe. I think I posted in another forum that "You don't demand of Deus Ex, it demands of you." I wanted to decorticate all the facts to find out the truth, and perhaps in a first for computer games, the deeper I dug the more complex it became.
From a game design standpoint, however, I still think the conspiracies and various political philosophies could have been more focused and composed. Realism aside, there should be some kinds of threads for you to be aware of as guidelines, because more than half the time you're so busy sneaking around or fighting enemies.
Forsythe on 11/12/2001 at 18:03
Hrm.. whatever works for you, I guess; I enjoyed it as-is. YMMV
BobJones on 15/12/2001 at 16:41
Quote:
Originally posted by Homoludens:<br /><strong>If you're a fourteen year old you can't possibly understand precisely what is going on, even though you're having a blast throwing LAMs at MJ12s. </strong><hr></blockquote>
<img src="eek.gif" border="0"> <br />Exactly what parts of the plot am I not meant to understand? Every single one of my fourteen year old friends who has played Deus Ex has appreciated the complexity of this game. Every one of us has struggled with the morality of choosing whether to kill Lebedev or Navarre, whether to listen to Filben or the girl in his shack about what to do with the NSF commander on the first mission, and which ending to choose. Why shouldn't we have?
Homoludens on 16/12/2001 at 04:41
No, no, BobJones, that's not what I meant. Sorry if I insulted you. What I mean is that very few gamers that young read the writings of Milton, Voltaire, Locke or Hobbes. At least not until university age. Even fewer developers bravely venture into such philosophically complex territory, using ideologies as blueprints for a story driven game.
It's kinda like the difference between watching Rocky & Bullwinkle as a ten-year-old, then seeing it again as a grownup.
[ December 15, 2001: Message edited by: Homoludens ]</p>
KrisVek on 16/12/2001 at 09:53
all of the wierd, stupid, insane, and odd information you are provided with made it seem more realistic to me....it introduced a whole bunch of crap to ya, just like the real world. There is so much going on in the world, you can't quite comprehend it all....you can't concentrate on it....for if you TRY, you end up not doing anything else. And it really is a lost cause to begin with....
it's an information overload, sure....but a well-placed one maybe?
buglunch on 18/12/2001 at 23:29
I think they had fun throwing practically every cheesy conspiracy and urban myth into the mix.