mcnils on 2/7/2009 at 15:56
Subjective! :cheeky:
Namdrol on 3/7/2009 at 00:39
Quote Posted by Dia
Why not? Some of them are very, very bad people.
;)
But I can't choose, or tell which is which, so I'd rather have the choice taken out of my idiot hands.
Dia on 3/7/2009 at 02:57
When you can't decide, just give me a call, I'll come over & kill the person in question. Problem solved!
:ebil:
:cheeky:
Namdrol on 3/7/2009 at 08:49
I'll be in touch
;)
PotatoGuy on 3/7/2009 at 13:54
Wait Namdrol! We...eh... can settle this without that someone has to die, right? I promise I'll have the money at...eh.... Monday! Please, don't send Dia!
Molock on 3/7/2009 at 14:18
No.
Though I would love to have AI waking up 5 minutes after they have been knocked out alerting fellow guards and sounding off the alarm. This is realistic, it would make you hesitate to knock out guards in the first minutes of the mission.
Mabye a difficulty setting to set the time how long BJ guards keep unconscious.
miguel on 3/7/2009 at 16:29
I would like the idea of knockout limit for example, if you choose
Normal - no limit.
Hard - limit of 5 knockouts
Expert - no knockouts
I personally always play without killing, knocking out, or being spotted by enemies. It's more fun to play stealthy rather that bouncing around the building and banging everybody asleep and then just stash the bodies around.
jtr7 on 3/7/2009 at 19:27
Quote Posted by Molock
No.
Though I would love to have AI waking up 5 minutes after they have been knocked out alerting fellow guards and sounding off the alarm. This is realistic, it would make you hesitate to knock out guards in the first minutes of the mission.
Mabye a difficulty setting to set the time how long BJ guards keep unconscious.
It is far from realistic if Garrett didn't tap them gently. They are not merely asleep. The brain has been traumatized, unless Garrett channeled Ch'i. They would be out of it, possibly hemorrhaging, and not running, unless it was a brain stem reflex action.
On the other hand, a rare occasion would be a welcome surprise.
TheGrimSmile on 4/7/2009 at 11:43
I like the knockout limits to be unique to each mission, and only where they're logical. Like in Framed, you couldn't knock too many people or anyone out because this was a framing job, as the name suggests, and it's not gonna be believeable when a trail of unconcious guards is leading right up to the vault.
Other than that, I don't really find a need for limits (I mean the numbered limits)
jtr7 on 4/7/2009 at 11:50
I agree. Each mission is a mass of interlocked puzzles, with a story to make sense of them as much as possible, and there are limits in the objectives, terrain, object placement, and AI implementation. If it's part of the puzzle to not remove all the AI, then it's part of the puzzle. It's part of the GAME, and if it makes story sense for the location and/or the point of the mission, then the restrictions should be in place--ESPECIALLY if it's to increase player skill, whether they know that's why they are being slightly inconvenienced or not.