gunsmoke on 10/4/2011 at 21:56
Anyone ever read the review IGN gave Deadly Premonition?
Quote:
Deadly Premonition is the definition of a system seller. Once you play it, you'll want to go sell your system. That may seem like a harsh statement, but it's been a long time since I've played any boxed retail game on any system that feels this amateurish.
Damn, that's gold.
june gloom on 10/4/2011 at 22:51
Brutal review.
I love brutal reviews, though, even for stuff I like, so long as they're funny. Case in point:
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There is an almost pseudo-brilliance to the sheer awfulness of Land of the Dead: Road to Fiddler's Green. Loosely based within the same universe as zombie pioneer George Romero's Land of the Dead film from earlier this year, Road to Fiddler's Green isn't just content to be another completely unplayable movie-to-game translation. It's almost as though the developers wanted to capture the essence of the zombie through each and every aspect of the game. In many ways, it feels like it was once a regular, workaday, full-featured Xbox game that was horribly murdered by zombies, and then resurrected into a shambled, decrepit, undead version of its former self. Every component of this game is slow to react, dumb as a doornail, and basically broken. It shuffles along at a sluggish, depressing pace while pieces of it literally fall apart at the seams. And the only thing going through its figurative mind is the unquenchable instinct to attack and feed on your free time and money. This is either one of the most avant-garde pieces of gaming artistry to ever find its way to the retail market, or the absolute worst game of the year. Actually, it's probably just the latter.
My favourite review of anything ever, though (and one I wholly agree with) is the following:
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If you've accessed the Internet today you've probably been pointed to this already, but we'd be remiss not to direct Pop & Hiss readers in the direction of something so luminously exalted, aesthetically impenetrable and so deeply reinforcing of the Internet generation gap as Brokencyde's video for "Freaxxx." (We'd post it here, but there are liberally autotuned f-bombs abounding.) The "Albucrazy"-based band has done for MySpace emo what some think Soulja Boy did for hip-hop: turn their career into a kind of macro-performance art that exists so far beyond the tropes of irony and sincerity that to ask "are they kidding?" is like trying to peel an onion to get to a perceived central core that, in the end, does not exist and renders all attempts to reassemble the pieces futile.
What was it that Noel Gallagher once said about System of a Down -- that he felt lucky to be alive to see the single worst band to exist in history? I feel something similar about "Freaxxx." Each element of the song is so precisely calibrated to infuriate me -- ghastly synth presets, limp Cookie Monster screeching and enough Antares slathered about to make even Kanye bleed out his eye sockets -- that I can't help but be a little impressed. When accompanied by lyrics that raise emo's underlying virgin/whore complex into the rhetorical troposphere and a visual aesthetic that's equal parts Tokio Hotel, Cobrasnake and the Cash Fan Guy, something more is at play here than a series of missteps from an over-mediated young band.
What we have here are the hideous side effects of Internet-culture music poptimism: a world in which every trope of every genre, sub- or not, is so instantly accessible, consumable and repeatable that to "like" something is completely subsumed by the act of "acknowledging" something. As terrifying as "Freaxxx" is to listen to, its main function is not as song, but as a checklist of pop culture talking points -- there is autotune, there is screamo, there are awful house beats, there is casual misogyny and committed misogyny (dig the third verse where "Freaxxx" inexplicably turns into a Rollins Band song). There's even an oddly moralist acknowledgement on their website that the liquid in the 40-ounce malt liquor bottle was, allegedly, apple juice. In this handful of dust, Brokencyde has shown you the entirety of inside-baseball mall emo and Top-40 radio from T-Pain to Hinder to T.I. to Jonas Brothers.
There are so many inscrutable moments in the song and video (for instance, how would an eager young lady go about taking off her panties, then her pants, as the song suggests?) that it could amply reward a whole afternoon of putting off work for repeat viewings. But mocking it or questioning its motives is to earnestly engage with the song, an act that's inherently meaningless because there is no motive except allusion and misdirection. So let's all stand in awe that Hot Topic finally has its own R. Kelly -- a villain who loves to hate himself, who returns our scornful gaze with an eager mirror.
242 on 11/4/2011 at 09:26
Quote Posted by pdenton
Is Fatal Frame any good?
It's a must-play for surhor fans. One of the three or four (if we count RE) best surhor series.
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Now, if I enjoyed Silent Hill: Homecoming for the most part, is there a chance I'd like The Room?
Yes. Despite all its flaws, SH4 is still a product of Team Silent (and the last one), so it's mindbending and atmospheric enough. And honestly, I liked it more than SH3.
june gloom on 11/4/2011 at 09:36
That's really subjective, because the gameplay is boring and the plots are pretty standard ghost-story fare, albeit with a Japanese Shinto twist. Not that that automatically makes it better or anything.
And I'm sorry, Silent Hill 4 fucking sucks. About its only redeeming qualities are some slight atmosphere and the soundtrack; neither are enough to justify the gameplay. I bought Siren the same day- also by Team Silent- and it's miles ahead.
242 on 11/4/2011 at 09:55
Quote Posted by dethtoll
That's really subjective, because the gameplay is boring and the plots are pretty standard ghost-story fare, albeit with a Japanese Shinto twist. Not that that automatically makes it better or anything.
I personally like the series considerably more than SH, it's much more fun gameplay-wise for me, it's a true survival on high difficulty levels (especially FF1 and 3), it's fairly not linear, tactics is needed, it has upgrades, it has limited resources. In any case, it's genuine Japanese-style horror, if one likes Japanese stuff and setting than FF is obligatory to play.
Quote:
And I'm sorry, Silent Hill 4 fucking sucks. About its only redeeming qualities are some slight atmosphere and the soundtrack; neither are enough to justify the gameplay. I bought Siren the same day- also by Team Silent- and it's miles ahead.
He should try it. It's unusual experience, there is no games quite like it. The apartment alone is incredibly atmospheric. About Siren I agree, but he has only Xbox as I understood. And Siren is not from Silent tram, there were only one or two people (key people though) on Siren team from Silent team.
june gloom on 11/4/2011 at 10:01
Yeah, I know I'm in the minority on Fatal Frame. I just found it incredibly fucking boring.
As to Siren, point taken, but if anything that only strengthens my position re: why SH4 sucked and Siren didn't.
Quote Posted by 242
It's unusual experience, there is no games quite like it.
That's a
good thing. I mean it, SH4 is one of the worst games I've ever played, particularly since it had so much
potential.
Judith on 11/4/2011 at 12:36
Actually I liked the first few hours of SH4, this feeling of being alone and stuck in your flat, that was awesome. But then the game tried to "evolve" into some forgettable piece of shit.
Cryostasis is similar case, the game seems to be brilliant in the beginning, when you still don't know much about it and have your expectations. But then it tries to become Doom 3 on a tanker, only without decent controls to support that type of gameplay.
henke on 12/4/2011 at 15:12
Hey pdenton, seeing as you liked Alan Wake, The Writer DLC is on sale right now, for ~260 MS points.
Bunch of good sales on the Live Marketplace right now. Besides The Writer I also nabbed the Big Pack for Trials HD. :cool:
gunsmoke on 12/4/2011 at 17:31
I thought SH4 started very strong, had some great features and notes giving backstory to minor characters and plotpoints in earlier SH games, but 1/2 through it just jumps the shark.
And Siren was lead by the 'main guy' behind the entire idea for Silent Hill. IIRC, the idea behind the siren that sounds in Silent Hill (and Siren's namesake) was from a horrid recurring nightmare he had earlier in life.
lost_soul on 14/4/2011 at 21:55
I played it forever ago and enjoyed it. I didn't finish the game though. One thing I REALLY wish they would have done is let you play the whole game in first-person. Why don't these game developers get it? First-person makes EVERYTHING scarier! I want the monsters to charge at ME, not some four-inch tall avatar on screen. Who honestly didn't go "Holy crap!" the first time they saw a pinky demon come at them in Doom 3?
Not every first-person game has to be a fast-paced twitch fest.