ercles on 24/8/2006 at 11:47
How'd you kill the workers?
Aedryn on 24/8/2006 at 20:57
Quote Posted by ercles
How'd you kill the workers?
In the Cradle? Broadheads, fire arrows, and the dagger all worked. They fall and poof just like zombies.
Raven on 24/8/2006 at 23:09
good work! - great to see - (even if it does lend thief BS credit it doesn't deserve)
themetalian on 24/8/2006 at 23:22
Quote Posted by Raven
good work! - great to see - (even if it does lend thief BS credit it doesn't deserve)
Well... credit IS due Raven. Can you imagine the painstaking hours of moving bodies and corpses around to capture the perfect shot? :joke:
Aedryn on 25/8/2006 at 02:04
Quote Posted by Raven
good work! - great to see - (even if it does lend thief BS credit it doesn't deserve)
With the Silent Project done for both TDP and TMA, I felt that TDS needed to be done for completeness. This did remind me how bad TDS is compared to the first two.
I forgot, the prisoners in Pavelock are actually dead. Using the blackjack on them causes them to become unmovable, so I had to let the guards take care of them.
demagogue on 25/8/2006 at 02:33
So much for the perfect, neat rows of the first two silent projects. :erm:
Great work! I completely agree this needs to be done for completeness sake. Nice to see some 'fan' stuff still going on around here.
Kovitlac on 25/8/2006 at 06:22
How creepy... it looks like several of them don't have arms O.o
ComeBack'ereU Taffer on 26/8/2006 at 13:20
I think I saw this project here on this board some years ago from the earlier Thief games and it still cracks me up. That "new" ragdoll physics implementation really looks hilarious almost always. I mean, can't the developers see that it just doesn't seem normal when you drop a body that it almost stands on its head or looks like some kung fu master doing a split kick in mid air? HAHAHA but still - it looks funny. That Overlook Proper pic is pure gold :joke:
This is GREAT and important work. I thank you kind sir :cheeky:
If you have more we definitely need to see it :D
DarthMRN on 26/8/2006 at 17:50
Seeing the patheticly low number of people in each area reminded me how much this game sucks. Load zones and this number of AI and still they didn't manage to get that intelligent searching thing to work.
"Spits"
RavynousHunter on 26/8/2006 at 19:27
the next part of the TDS version of the Silent Project should be to go around each of the City districts, ko'ing as many people as possible, then capping it.
"Auldale -- 50 men, 27 women, 39 guards, 15 pagans"