Yandros on 13/8/2015 at 12:05
It's pretty obvious what's wrong fib, if you read the two posts above yours. :p
fibanocci on 13/8/2015 at 12:25
Well, I've never put any (new) sound files in RES/SND before, but I did it a minute ago for testing. It's working just fine (ambienthacked on an object).
ZylonBane on 13/8/2015 at 12:48
The point is that you're not ever supposed to do that. Never ever.
Derspegn on 14/8/2015 at 02:28
Quote Posted by Yandros
The WAV file goes in /snd or a folder inside of /snd, not in the /schema folder. Also, if you're only adding a new schema you don't need to touch base.arc, you need to have your custom schema in a new .sch file named something appropriate. Only after doing those two things should you open Dromed, enter the reload_schemas command and then test it.
Okay, thanks again. Someone had said to put it in /schema, but I will keep testing it.
LarryG on 14/8/2015 at 03:04
You could always do what fibanocci said, and test your schema using one of the OM sound files. If that doesn't play, then the problem you are having isn't with the wav file itself, but how you are referencing it or where you put it.
.../SND <- this is where your sound files go. they may be in subdirs to organize things.
.../SCHEMA <- this is where your schema files go. these too may be in subdirs as you see fit.
Did you ever look in the hierarchy and verify that your schema was created after you reloaded schemas?
Derspegn on 16/8/2015 at 02:58
Quote Posted by LarryG
Did you ever look in the hierarchy and verify that your schema was created after you reloaded schemas?
Yes, I did look in the hierarchy and it was created after the schemas were reloaded. Right now I can see that .wav has to be in /snd and it previously wasn't. I've had less time to work in Dromed & Thief 2 the last two days, so when I do I will make some changes and test them out.
Derspegn on 18/8/2015 at 22:41
This might seem strange, but this is what is happening.
The schema worked when I made a .sch (ANSI coding) file separate from amb.sch or other files. Regardless of the archetype I set in the .sch ("archetype AMB_MISC" or a custom one such as "archetype AMB_L01"), the schema appears in the Dromed Object Hierarchy under AMBIENTS.
Each time I test the hierarchies, I build the room database, portalise, compute pathfinding database, save new gamesys, set new gamesys, and save mission.
After every test the new schema is the only sound that plays in-game, and is the only schema that will play with "play_schema x" command.
Before I started making separate .sch files, and I made a /snd file under /RES containing a .wav, all sounds would not play until I deleted the /snd file.
For reference purposes, I have chosen to use Dromed with Tafferpatcher v1.21 just so that everyone in the world, even those with lower bandwiths and download times, can play the mission. If the spelling of a file (i.e. "snd" "Snd" or "SND" makes a difference, that would be helpful.
Yandros on 18/8/2015 at 23:01
I assume you have all the original LGS schema files in the folder as well? If not, that would explain all the others going away when you reload_schemas.
Derspegn on 18/8/2015 at 23:04
Quote Posted by Yandros
I assume you have all the original LGS schema files in the folder as well? If not, that would explain all the others going away when you reload_schemas.
Hmm...in /schema the Tafferpatcher schema files have the extension ".SCH", and within /schema there is the folder "Original" with ".sch" files. Are they in the right folder?
Yandros on 19/8/2015 at 01:24
I've never used Tafferpatcher so I'm not sure. But you should have a bunch of .sch files in the root of the /schema folder called stuff like AMB.SCH, AMB_M01.SCH, etc. There should be well over 60 files in there not counting any new ones you've added.