Hit Deity on 9/8/2007 at 02:34
Delicious dendritic deciduosity deluge!! :thumb:
So nice. Have you named them yet? (Not Fred, Jorge, or Constance, but fir, oak, or leatherleaf? ;))
Phantom0914 on 9/8/2007 at 03:07
How do you get them in dromed?
Sluggs on 9/8/2007 at 03:33
If you've downloaded that latest .zip file, (with the 5 trees in it), just extract it to your Thief2 folder, as it's already setup correctly.
The .bin files go in Thief2/Obj and the .gif's go in Thief2/Obj/Txt16
The easiest way to put them in-game, is to create a tree, then change it's model name to one of the following...
slgtre1
slgtre2
slgtre3
slgtre4
slgtre5
Example:
Add: Shape/Model Name = slgtre1
MH.TheFreak on 9/8/2007 at 08:08
Is it also possible to create palms (I really need them :D) with this program?
Mortal Monkey on 9/8/2007 at 09:10
Quote Posted by ZylonBane
BTW, if this program outputs intersecting planes, the rendering quality/speed will probably be really bad.
That depends on which optimization you use when converting to BIN. With the default setting it should split most (if not all) of the intersecting planes.
Oh, and some TGA textures would look nicer.
Phantom0914 on 9/8/2007 at 16:22
I meant how do you put one that you made for* dromed...
Nielsen74 on 9/8/2007 at 20:22
@Phantom0914
What Sluggs ment is that this is one way to get them in to DromEd and that way in the mission/in-game :)
Quote Posted by Sluggs
If you've downloaded that latest .zip file, (with the 5 trees in it), just extract it to your Thief2 folder, as it's already setup correctly.
The .bin files go in Thief2/Obj and the .gif's go in Thief2/Obj/Txt16
The easiest way to put them in-game, is to create a tree, then change it's model name to one of the following...
slgtre1
slgtre2
slgtre3
slgtre4
slgtre5
Example:
Add: Shape/Model Name = slgtre1
Before oppening DromEd do this:
Quote Posted by Sluggs
The .bin files go in Thief2/Obj and the .gif's go in Thief2/Obj/Txt16 Oppen DromEd and create a tree
Select the tree you just createde
clik on the
properti button, a new window will pop up
clik the
Add button
clik the
Shape option
clik the
Model Name option then type OVER what ever´s in the box with
slgtre1clik
Done.
You might have to move the object to get to "see" the new tree. :wot:
EDIT: BTW Nice program Sluggs :D
Nightstroll on 9/8/2007 at 22:11
Excuse me, is it possible to make this quality of tree for "bush trees", you know, the ones you see in Lady Rumford's garden, in Running Interference, or in Undercover in T1 ?
Cuz for the moment, the actual version of these trees looks really crap facing this new version of the standard tree... :eww:
Phantom0914 on 10/8/2007 at 01:59
how do I texture the tree in Aim8or?