john9818a on 13/5/2005 at 20:09
Quote Posted by casalor
This is true. I know because [SPOILER]I used a crate and a little patience to get over the balcony.[/SPOILER] Sorry, Polygon, but it was just toooooo tempting :sly:
Great mission BTW. As well as a great ghosting session (almost) it had all the hallmarks of a small mission that didnt feel small. :thumb:
I tried the same thing earlier, but didn't wait long enough to find the hole.
Preno on 13/5/2005 at 20:45
Just finished - a brilliant one, Polygon! :thumb:
dirtyoldman on 13/5/2005 at 21:43
Quote Posted by Eshaktaar
Any idea where the music in the courtyard is from?
First time I remember hearing that tune was in Mixed Messages (One of my all-time favorites). The readme for this mission mentions a
Quote:
Traditional Jig (performed by Ashley McIsaac)
Dafydd on 13/5/2005 at 21:51
Finished, but with two questions.
First, SlyFox wrote his ghost bust "
I tailed it outta the "loot" room very quickly...by the time the guard got to the basement he only found the other thief and finished him off....meanwhile I backtracked and grabbed the last half of the booty and was gone ASAP. So it was a bust but in a good way!"
Sly, do you mean you just accidently alerted the guard and he chased you? Or did some scripted event happen that autobusted your ghost? From the way you wrote it up, I wondered whether I just failed to trigger some fun script, since no guard ever went down into the basement when I played.
Second, Beginner wrote "the idea with the chair was pretty good," but I'm completely in the dark about this. Chair? Would this be the chair in
room 1, where the guy-with-no-pants is sitting initially? I ended up 72 loot short, so perhaps this room is where it's to be found.
Edit: Oh, wait, I think I figured it out: he meant the chair propped against the door, which is why Garrett couldn't pick it open, right?
All right, so where's all the loot I missed? Ack, there's a hole in my purse!
By the way, I
blew up the wall without alerting the thief; I got a comment, but he never changed his patrol pattern. But it doesn't matter... even if nobody heard, the action itself is a ghost bust by rule 6:
(
http://forums.eidosgames.com/showthread.php?s=&postid=313223#post313223)
Sorry, folks! If there were a specific objective that read "
blow up the wall," and if the thief did not alert, then maybe; but there isn't.
Other than that violation, I ghosted it.
Dafydd
SlyFoxx on 14/5/2005 at 01:38
Quote:
Sly, do you mean you just accidently alerted the guard and he chased you?
Yes. [spoiler]Got busted while working the lock on the second display case...I just ran as fast as I could outta there and the guard found the
other taffer. I just circled around while he was still alerted after killing the other thief.[/spoiler]
metal dawn on 14/5/2005 at 05:00
Lots of good stuff packed tightly inside. Very nice little mission. Good luck with Death's Cold Embrace, Polygon.
Lady Rowena on 14/5/2005 at 05:53
Very nice mission Polygon! :thumb:
If I remember well the music was from Mixed Messages by Uncadonego, but I may be wrong. :erm:
smithpd on 14/5/2005 at 08:27
Well, I don't know. I tried to blow the wall about 50 times, and I did not succeed by my standards. The guard always changed the cadence of his patrol. I got him not to make a sound one time, but he was obvously noticing something from the sound of his steps in the back room. I did some extreme things such as fill up the gap entrance to the blast room with crates and use a flower pot to detonate the powder barrel (a flower pot makes much less noise to an AI's ears than a pick, even though it sounds loud to the player). But the explosion itself always did it, no matter how I threw the last one, no matter what the angle. Nothing really worked.
According to the strict interpretation of the rules, there should not be any changing of cadence, indicating a pause to look around, even if brief, and there should be no remarks other than "Did I hear something? Probably not" (or some such thing). Can either of you two, Daffyd or Stanbeta, repeat that move under these criteria?
As for the explicit objective, it was present in the starting but not in the in-game objectves, so that is debatable. I would call it a technical bust.
Apart from the explosion, the one thing that gave me trouble was getting the purse in the room with the half-dressed guy. I tried that about 30 times, too. He always alerted when I put the fire out. He always stood up from his chair. He almost always got up, walked in a little circle, made a remark, and the lady opened the door. A bust. One time, the last time of course, he got up, said the rats thing, and the lady didn't move. I count that as a succes, although a debatable one, because in principle it is just like the guy who stands up in bed and does not really hear you.
No trouble at all in the display room.
Anyway, I got all the loot in 90% ghost mode. :) Tricky items were the purse in the bookcase of the above room (100), and a gold wine bottle (50) right at the feet of a guy in a chair (with other bottles strewn around). Also, there were some coin stacks in an open window on a ledge, in the courtyard before you get into that last building.
Verna on 14/5/2005 at 16:10
:) Thank you for the mission, nice little one thanks!
Nightwalker on 14/5/2005 at 16:17
Very nice little mission! Thanks, Polygon. :)