Thirith on 27/5/2015 at 06:01
I haven't yet played this for more than an hour or two, but I'll definitely be up for some co-op games.
Jason Moyer on 27/5/2015 at 06:32
Quote Posted by BEAR
2. Play as aristocrat. You'll hate me for the first hour but believe me the game will be more fun.
Honestly, I think the first hour or so of playing as the aristocrat is my favorite part of the game. It doesn't take very long for food and weapons to no longer be an issue, and at that point the only thing really keeping the game from dragging is...well, I don't want to spoil it.
One thing I've wondered, mechanically, is what triggers the uh, stuff I won't spoil. I think there may be a time element to it, but I don't know if the game's evolution is otherwise driven by the acquisition of the macguffins or their placement in the magic macguffin processing machine. If it's the latter, it seems like you could speedrun the game by gathering the pieces quickly while the resistance is minimal, store them in a nearby village, and then quickly stuff all of them in the thing at the end.
Muzman on 27/5/2015 at 18:37
Quote Posted by Jason Moyer
One thing I've wondered, mechanically, is what triggers the uh, stuff I won't spoil. I think there may be a time element to it, but I don't know if the game's evolution is otherwise driven by the acquisition of the macguffins or their placement in the magic macguffin processing machine. If it's the latter, it seems like you could speedrun the game by gathering the pieces quickly while the resistance is minimal, store them in a nearby village, and then quickly stuff all of them in the thing at the end.
Basically yes. You can play with all this in the ini files. But it's set by a given amount of time or a set number of fragments. Which ever comes first. And there's like 4 phases which last a certain amount of time each and contain different robots and robot settings. That kind of thing.
And I believe you could do that trick too. I remember talk of changing it to the moment you stole the piece being the trigger, rather than returning it. But I don't know if that was ever implemented.
Renault on 27/5/2015 at 19:03
Haven't played this since the beta, I'll have to fire it up again. Sounds like lots has changed.