june gloom on 27/4/2013 at 18:46
Evabot likes to use "entitlement" to justify everything from ignoring fan input to games not having subtitles for deaf and hard of hearing players.
Muzman on 27/4/2013 at 19:16
Quote Posted by Yakoob
The other thing is, procedural content only really makes sense when your game is either meant to be replayed multiple times (i.e. MP deathmatch games) or consists of multiple repeating scenarios / levels (i.e. roguelikes or Diablo clones like Torchlight); if it's more of a linear, deliberate, single-playthrough game, then the procedural aspect isn't usually beneficial and you lose a fair amount of control over the experience. I'm guessing this is supposed to be a repeating-scenario type game ?
Yes, pretty much. You have to gather certain things and reach certain locations to escape from the island (is about all they've told us). An average playthrough is aimed for a couple of hours or so. There'll be difficulty levels and different sliders for seeding the terrain generation and so forth I expect. So it's vaguely roguelike.
Yakoob on 27/4/2013 at 20:32
Ah Gotcha. I think the gameplay will lend itself perfectly to this kind of randomized experience then. Tho, personally, not being big fan of roguelikes or multi-playthrough-games, I would have preferred a more crafted single player experience especially with the interesting premise. Still, will keep this on my radar and if it keeps going as well as it is, will prolly end up picking it up.
faetal on 29/4/2013 at 08:59
Quote Posted by EvaUnit02
Let's shut down that line of thought NOW, before it spirals into some retarded circular debate. Kickstarter backers aren't investors, you have no entitlement to any "design by committee" bullshit. Let Rossingnol make the game that he wants to make.
If the game had featured voluptuous sexbots with heaving cleavage and extreme jiggle physics, that would've all have been included in the initial funding pitch and you would've been able to "vote with your wallet" at that stage.
I sort of agree with this. No matter what my reservations about the sounds are and while I'm happy to express them, I'm not about to start throwing my £0.02. I similarly worry about games which throw in too many "suggestions from fans" too. I prefer the devs just do their thing and occasionally trawl the forums if they want to look for a recurring comment to bear in mind.
Asking the audience is best used as a crowd-sourced QA pass on released details / media before & during alpha and beta testing - I'm not so sure it should be fed back into game design. As always though, I could be wrong, but I'd need a game which crowd-sourced features and ended up really well (though it would obviously lack a "control").
EvaUnit02 on 27/5/2013 at 01:46
God, this is looking great. Emmerdale STALKER.
(
http://www.youtube.com/watch?v=3vI0tY51ODI)
Good to see that they haven't become doormats to an Angry Internet Men vocal minority and are holding onto their artist vision by keeping the robot voices.
Yakoob on 28/5/2013 at 00:49
Mmmm still looking good and oozing even more atmosphere!
faetal on 28/5/2013 at 10:51
This has caught my interest a lot more than previous videos.
Also "Emmerdale STALKER" :laff:
Renault on 28/5/2013 at 14:28
This is looking great, their "procedurally generated" world looks awesome. One little thing that kind of bothers me though is that it appears you can't actually enter any of the buildings, you just kind of go up to the door and press enter and get a menu screen of supplies you can grab. This seems a little weak, but maybe it's temporary.
Muzman on 28/5/2013 at 15:25
Yeah, there's no interiors and probably not going to be. They don't even have a modeller on staff they're so small and the AI and so forth can't cope with randomly generated terrain and indoors as well. So you'd probably just be able to door stack all the enemies and kill them easily.
It's a bit of a bummer. I sort of think they should move away from proper structures as much as possible, since it looks great with tents and ruins. Really suits it.
faetal on 28/5/2013 at 15:57
I'm sure if it does really well, they'll make a sequel or successor with more financial outlay.
This seems as much as proof of concept as a game. Looks like it'll be decent though. I'm especially fond of the notion that the AI gets more aggressive in hunting you as the game progresses.