Sitting AI and Movement. - by Ravenhook
Ravenhook on 14/1/2016 at 09:22
I have a bunch of sitting AI and they are all like statues with no movement, I tried adding the "fidget" to them but then they just get up from the sitting postition and..fidget??
What property do I need to add to inject some life into these sitting dummies please.
Ravenhook on 14/1/2016 at 11:27
Thank you.
Unna Oertdottir on 14/1/2016 at 11:37
Since this FM is a performance killer that will also overcharge DromEd you should disable obj/txt16 or use Large Address Aware (look at the NewDark 1.23 zip, it's called EnableLAA.exe)
(
http://www.ttlg.com/forums/showthread.php?t=14551)
Yandros on 14/1/2016 at 12:07
I have many AI sitting in a night club in my upcoming campaign, and basically they all have AIWatchObj links to themselves and play various seated motions over and over. You're mostly limited to Conv 78 and Conv 96-99 from Shadowspawn's extended motion database.
Ravenhook on 14/1/2016 at 14:02
Thanks Yandros..that will do nicely.
Ravenhook on 14/1/2016 at 15:22
Yandros, how do you do the link arrangement please...I did...
Links/AIWatchObj in th flavor/from was the AI/typed Conv78 and got an error:- From and or TO is not a valid object
I mused to the wife last night that it took me a couple of days to do part two of this campaign including objects, sounds and comments, all the readables and the lighting and this one flippin' room with an alleyway has taken a flaming month and is nowhere near complete...must be a sign of old age.:sweat::sweat::(
Yandros on 14/1/2016 at 17:29
I hear ya on that.
The AIWatchObject link needs to go From/To the AI to himself, so put the AI in both. That'll make both a AIWatchObj and a ~AIWatchObj link appear, but that's fine. Open it up and there's a huge dialog with lots of settings, but mostly you need to make sure (going from memory here):
The first one is set to Self Entry, not Player Entry
Radius=3, Height=8 or thereabouts
Most of the rest the defaults should be fine. Then in the first step, the action should be Play Sound/Motion and you put Conv 78 in the third box under it (for the motion). If that works, you can go back and add other Play Sound/Motion steps below with other Conv's to vary it up a bit. If it's still not working, I'll put up a screenshot of my link settings tonight when I get home from work, if no one else has helped before then.
Ravenhook on 14/1/2016 at 21:26
Thanks Yandros, got it...I'll make the buggers twitch now,
Stubbornly refusing to even twitch.
Just noticed that all of my sitting AI are motionless and silent too??
Yandros on 14/1/2016 at 23:38
Ok, well as I mentioned before you need to get the extended motiondb.bin from Shadowspawn's website, since those motion tags are from it and not in the base LGS motion database.
(
http://www.angelfire.com/games4/shadowspawn/GMDB.zip)