gamophyte on 26/8/2014 at 10:01
Tutorial released (http://www.ttlg.com/forums/showthread.php?t=144422) here. Inline Image:
http://i.imgur.com/jZzDswL.pngI feel good enough with Sketchup objects I've made and put in thief so far;
to make a object for someone. I will also be documenting the making of it, as to make a tutorial.
Because of limitations of Sketchup, I can't UV Map, but I can still make a great deal of objects. I am learning UV mapping in blender still.
What I do is make a PNG texture with everything in it so I can "position" the portions where they go on the sketchup model. For paint bucket painting round objects, you can eye dropper sample the poly already painted next to the destination poly, and paint on the next one. This is a no go if it weren't for the fact the object is low poly so less faces to paint.
Here is what I used for the pipe above: (Not actual size, original is 512x1024)
Inline Image:
http://i.imgur.com/QoAxB1u.pngI made the top texture(512x512) myself from several other textures plus brush work. PM me if you want it. It's not a true seamless texture though.
For the lamp I had to use several textures because some needed to be translucent or self lit when it came time to use 3ds2bin.
Tut coming soon in it's own thread. I will post URL here.
Notice: Only sketchup pro can export to 3ds.
gamophyte on 29/8/2014 at 18:57
Thanks nemyax, but this is just a bit too advanced for a tutorial imo. Perhaps I will admit putting my foot in my mouth. It would take a lot of guess-work and the tutorial will not be easy to fallow. It will be very low poly and I would need to search a long time just to find textures good enough to trick the eye.
You know what? I think I'm just going to make a barrel for the sake of the tutorial. Sorry nemyax.
Are you familiar with Sketchup?
nemyax on 29/8/2014 at 19:29
Quote Posted by gamophyte
Are you familiar with Sketchup?
Not really. I'm into Wings and Blender; can survive in Maya, Max, Softimage and Animation:Master. The freebie edition of Sketchup is gathering dust somewhere on the hard drive. I ran it a couple of times, and it felt like a toy.
You're already doing UVs in Blender—why not go all in?
gamophyte on 29/8/2014 at 19:36
Quote Posted by nemyax
You're already doing UVs in Blender—why not go all in?
Actually I'm not. I am still stuck with a very wysiwyg way of doing things, ie Sketchup pro (only one that can export to 3ds).
I still have to learn blender. I have still not found a tutorial I can fallow about how to uvmap. I get lost in the interface.
Now yes sketchup is a toy but a powerful one if used correctly. I can put a custom barrel in Dromed in no time, and this has appeal to people not familiar with modeling. Unfortunately Pro isn't free though. So I am aiming to those who already have it.
Yandros on 30/8/2014 at 00:04
Way back when, I asked Saturnine to make us a lantern shaped like (or made using) a skull for use in DCE, but he never did it. It would need a vhot inside the skull. Is that something you can do? It's way beyond my modeling abilities.
Something a bit like this -
Inline Image:
http://www.theribjoint.com/zen/images/ss/AM618.jpg
gamophyte on 30/8/2014 at 01:12
A candle vhot? Dead center of skull, or behind eyes? Should eyes be open to a hollow skull or closed. A big difference in polys.
Yandros on 30/8/2014 at 05:16
Preferably the skull is hollow with a candle inside, with the vhot roughly in the center, so it will glow from inside when I put a light and particles on it. There are numerous skull models (LarryG's is the most recent and detailed probably) you could start from, and build the lantern around it. Thanks for giving it a shot!
gamophyte on 30/8/2014 at 07:27
Aww shoot I wish I read this before I started on it. I used a 3ds skull I had and moved it into lantern, merged polys and edges. Seperate they were low poly but together it caused major splits. Also it has to be two sided checked on the texture so we can see inside the skull. It hung 3ds2bin. I will have to tinker more. But this is what it was looking like [vray render]
Inline Image:
http://i.imgur.com/ljWsTDo.png
gamophyte on 30/8/2014 at 09:33
Inline Image:
http://i.imgur.com/DV2lJ29.pngSince image above I carved out eyes, and added vhot. Also the top doesn't come down on on the top of skull flush to save on polys.
It's around 1500 poly with "Least splits" option in 3ds2bin. I didn't notice too many polys missing either. There are some but very unnoticeable imo. It's exceeds 2000 polys if I do "Less splits".
If you're ready to load in Dromed let me know, or you can tell me what else it should be like.