Sacrond on 3/12/2013 at 23:00
Hello to all. I have created some mission with quiet big environment, but I stuck at sky display problem, when I save mission as thief 2 first mission and load with thief, or when I load it with dark loader, in dromed game mode it displays normal. I tried several things, smaller environment area, delete many objects, change sky, wheather color, sky rendering mode, sunlight, enable/disable sky details, fog, changing properties in cam and dark cfgs, I even tried deleting all brushes and objects from mission, creating only one room with sky and starging point only, and etc. nothing helped. In thief it displays as blue screen instead of a normal sky, and in dromed game mode everything appear normal. I have never such problem with any other mission. Who can help?
darthsLair on 3/12/2013 at 23:08
Enable in options:Sky Detail:High Fogging: On If you have Weather:On
Sacrond on 3/12/2013 at 23:14
I have enabled sky details : high, fog : on, weather : on in thief options, I still got blue screen instead of sky in game mode.
darthsLair on 3/12/2013 at 23:21
Quote Posted by Sacrond
I have enabled sky details : high, fog : on, weather : on in thief options, I still got blue screen instead of sky in game mode.
Are you using NewSky:Sky ? or a Sky Box?
The best thing is to take a screen of your sky settings, as it looks like Horizon Color or Glow color is blue. I will post some of mine using NewSky:Sky, and you can compare them.
Sacrond on 3/12/2013 at 23:23
thank you, sure, but why when I play mission using dromed game mode all is good, as on first screenshot, and it displays blue in when I play it with dark loader? It both must look like at first screenshot, it's kind of a bug I think..
darthsLair on 3/12/2013 at 23:38
Try to disable Stars. Change everything in the star options to zero.
Add: to NewSky:Sky Glow latitude 45 and Glow longitude 180
Change NewSky:CloudDeck Cloud texture from 0.50 to Alpha to 0.15
darthsLair on 4/12/2013 at 00:02
I will post my settings from Cataclysmic Revelations which is quite large. Equals more than 2 fms in one.