FrenchDecay on 5/12/2013 at 15:15
Hi everyone, I'm new here and I'm working on a Thief 2 FM (with DEDX01). I've been through lots of threads, looking for a way to make one maw's texture slippery (like the ice in Thief 1). Does anyone know how to do this ?
I need help too for a sort of lantern that Garrett would have in his inventory that could be lit or unlit whenever you want.
(Sorry if my english is wrong)
fibanocci on 5/12/2013 at 15:58
For the slippery ground: Set physics/terrain/friction to the texture in the hierarchy. 0.15/0.20
For the 2nd one: There's a sticky thread about tutorials (overview). You'll find it.
gigagooga on 5/12/2013 at 16:03
First, go to object hierarchy and select "textures" from "show tree" menu on top. Find the right texture which you want to be slippery and edit its properties. Add -> Physics -> Terrain -> Friction and put some number between 0.00 - 1.00 on the line. I believe it was something like 0.15 -ish to make it slippery like in T1 maw.
FrenchDecay on 5/12/2013 at 16:04
Perfect! Thank you so much :cheeky:
Ravenhook on 5/12/2013 at 16:18
Your English is fine too.:thumb::thumb: