Small in-game Thief 2 movie... - by Sluggs
Sluggs on 23/2/2006 at 09:15
Here's a little movie i made showing a demo of an in-game movie, for Thief 2. The demo also shows how to make a Thief, steal loot!
Inline Image:
http://homepage.ntlworld.com/vaughn.cooper/in-gamemovie.gifHere's the link for the movie...
(
http://homepage.ntlworld.com/vaughn.cooper/in-gamemovie.zip) in-gamemovie.zip (15,518 kb) (Uses the DivX 5.1.1 codec) * Sorry it's a little dark!
Here's the link to the .mis file...
(
http://homepage.ntlworld.com/vaughn.cooper/In-Game-Movie4.zip) In-Game-Movie4.zip (85 kb) (Dromed only)
If you have any problems running the .mis file, find the marker, the startpoint, and remove the "FlashBomb" script. After removing said script, the player will, unfortunately, be able to run around, messing the show up! :p
The Guards don't notice the Thief, they're too busy arguing!
Sluggs on 24/2/2006 at 04:44
This won't be up for long! Grab it while you can! :sly:
dlw6 on 26/2/2006 at 14:16
That's taffin' hilarious! :laff:
Not sure about the "out in the rain" comment when they're inside a well-furnished Victorian room. :confused:
Don
Yametha on 26/2/2006 at 15:00
It's a cut conversation from outside Lord Gervasius' Mansion. Also the last time we see Benny in T2.
dlw6 on 26/2/2006 at 20:20
Quote Posted by Yametha
It's a cut conversation from outside Lord Gervasius' Mansion. Also the last time we see Benny in T2.
OK, that clarifies the context. I played TMA through 3 times and never heard that conversation. But, I have seen a few FMs where the conversation triggers when you're too far away to hear it, so I'm not surprised that some OMs had the same problem.
Thanks,
Don
Kindo on 26/2/2006 at 20:34
Quote Posted by Yametha
It's a cut conversation from outside Lord Gervasius' Mansion. Also the last time we see Benny in T2.
Sorry to be a bit off-topic, but how exactly would I go about triggering this conversation? Is it in Casing or Masks? Where on the outside? I've been playing both missions a million times, and almost every time I venture through the areas outside first, but never have I heard conversation like this.
Amazingly cool, though. :D
Spiders on 27/2/2006 at 01:07
Although the conversation is entirely set up and ready to run in the Masks mission, it fails to initiate due to the fact that its trigger is “broken.” The conversation is supposed to take place between the guard standing outside the first back door you come across (the one you pass by directly after exiting the side garden you start in) and the guard standing above him in the open-air terrace.
Also in Masks, you may recall coming across a Hammerite guard and a servant standing in a storage room. They just wait, staring at each other, and they never move or do anything during the mission. They, too, were supposed to have a conversation, but it was never properly set up.
Both “broken” conversations can be fixed and made to function in Masks if you know how to muck around in DromEd a bit.
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Sluggs: Your movie is excellent! Though it's funny all the way through, my favorite bit was the very end: slowly fading to black, sound muting, then, “God, I'm bored.” And then blackness.
Very well done!
Kindo on 27/2/2006 at 12:56
Quote Posted by Spiders
Although the conversation is entirely set up and ready to run in the
Masks mission, it fails to initiate due to the fact that its trigger is “broken.” The conversation is supposed to take place between the guard standing outside the first back door you come across (the one you pass by directly after exiting the side garden you start in) and the guard standing above him in the open-air terrace.
Also in
Masks, you may recall coming across a Hammerite guard and a servant standing in a storage room. They just wait, staring at each other, and they never move or do anything during the mission. They, too, were supposed to have a conversation, but it was never properly set up.
Both “broken” conversations can be fixed and made to function in
Masks if you know how to muck around in DromEd a bit.
Ah, I see. Damn... if only they had been allowed to finish Thief II Gold. :(
I'll see if I can learn enough about DromED in order to fix these triggers you mention. The only fixes I've been able to apply in the game, so far, is the buggy loot in Interference and Kidnap. This whole talk about triggers and such sounds a bit more complex, though.
Kindo on 28/2/2006 at 12:08
Great! But looking through all those conversations, I notice there are tons of other dialogues that apparently don't trigger correctly. Including on in Shipping.. with the Hammerite outside one of the bays, that I *remember* hearing, in-game, many years ago when I first played the game. Bah... :(