Qooper on 21/11/2008 at 23:41
SmellBlaster16.
Quote Posted by demagogue
I thought this topic was going to be on a smell mechanic actually
in the game.
I learned a very interesting detail on this topic a while ago.
A friend of mine wrote his bachelor's thesis on the subject of using AI to implement autonomous agents that use senses to gain information of a game world in computer games. While doing research, he discovered that they used sound stimuli to simulate smell in Half-Life (not for the player character, but for all computer controlled agents). So when a guard said "What's that smell?" he had actually received a sound stimulus that had no audio data connected to it. The sound was a silent signal that was marked as a smell. Some of the enemies used their sense of smell as well, to become aware of other agents around them.
Interesting stuff.
James Sterrett on 22/11/2008 at 23:36
Quote Posted by ANTSHODAN
Next step will surely a massive boxing glove that punches you when you get shot in a game or something :laff:
See: (
http://tech.yahoo.com/blogs/patterson/13396)
The Canadian Army's apparently hooked it up to SWAT 4 for their training mod (Canadian Forces Direct Action) to ensure soldiers don't take getting shot (in the game) lightly.
AfroTaffer on 23/11/2008 at 00:23
I wouldn't buy anything like that.
Imagine playing through all those cliché'd sewer levels in every action/adventure game.
Yuck.
suliman on 23/11/2008 at 00:44
Quote Posted by Marlow
Now it's just the System Shock people, but with this technology, between the fish and the corpses, NO ONE would be able to play Bioshock without puking.
Us anosmics would\o/
(..yeah, I had to look that word up)
Angel Dust on 23/11/2008 at 09:51
Quote Posted by Dario
Well, I probably wouldn't mind if every game had a "casual" and "hardcore" smell setting, with the former being completely non-offensive, and comfortable.
You know, sewers would smell just a little off (like a mild city gutter), and burnt flesh would smell more like burnt wood/appliances, just so you get the "burnt" effect.
While the idea of smells in games is a little silly, I agree that suggestive rather than exact replication of odours would be the way to go.
IndieInIndy on 23/11/2008 at 13:42
The only smell I care about is buying the game, cracking open the box, and smelling the fresh ink in the full 240-page manual.
Probably never smell that again.