dirtyoldman on 10/7/2005 at 09:32
I did what marycwmbach advised and it worked. Strange thing is, although the new attempt worked quite well, my savegames from the choppy phase still were choppy. It looks like we have encountered one of the inexplicable oddnesses of Dromed :confused:
marycwmbach on 10/7/2005 at 09:53
Dirtyoldman
It would seem that you have to reinstall and start from scratch. I first tried it with the old saves and got the same result with unplayably slow framerates.
It is indeed a mystery. Luckily easily got round, unlike troutpacks FM which is confounding us all
Mary
ffox on 10/7/2005 at 10:17
@dirtyoldman
I've seen this quite often in other FMs - whatever causes the choppiness gets saved along with everything else. When you reload, the choppiness gets reloaded too. In a big FM you can
sometimes recover by going back to a save made before the bad framerate started.
Dafydd has just reported a variation on the theme (
http://www.ttlg.com/forums/showthread.php?p=1296062#post1296062) here.
tdbonko on 10/7/2005 at 14:24
At the moment when we made snobs, we made it with DX 9.0c. Last night I've downloaded game from thiefmissions.com, and install it on different computer, with DX 9.0. I played it 10 times without a single problem,than I took same package and played it on comp. with DX 9.0c and I had problem.
It could be DX. Perhaps. I don't say it is, I just say it could be.
I've noticed, frame rate, problem in some other FM, but I always thought it was my GPU.
Mortal Monkey on 10/7/2005 at 14:41
I doubt the renderer would have anything to do with it. The most common cause for a framerate drop is physics.
marycwmbach on 10/7/2005 at 14:50
tdbonko
What you are suggesting is that the game was made on a PC with DX9.0c. Which is what most of us have also. When you played it back with a PC with DX9.0 it worked perfectly but problems arose when using DX9.0c.
I'm no techincal person, but it is something to be considered. Any theories are welcome.
Mary
tdbonko on 10/7/2005 at 14:53
Yes you're right(Mortal_Monkey), but what is the most suspicion, when you start the game again it works.
ffox on 10/7/2005 at 15:02
Hi tdbonko - welcome to the forums. :D I've asked the framerate question in the Editors' Guild forum - hopefully one of the experts there can help.
It's a great little mission. I'm looking forward to Part 2.
tdbonko on 10/7/2005 at 15:19
Quote Posted by ffox
Hi tdbonko - welcome to the forums. :D I've asked the framerate question in the Editors' Guild forum - hopefully one of the experts there can help.
It's a great little mission. I'm looking forward to Part 2.
Thank you.Your help was essential.
Naks had idea to made it for beauty contest, but it was late. I hope someone will help, all of us, with this problem.
john9818a on 10/7/2005 at 22:55
Quote Posted by Mortal Monkey
And moss and water arrows - the ultimate stealth tools - were rendered pretty much useless, because they made all the AI jump like a howitzer shell just hit the neighbors.
I noticed that as soon as I installed DedX, and I remember reading that this FM used DedX as well. It seemed kind of silly to shoot a water arrow at a guard, and get no reaction from the guard, so I guess some tweeks were made to make them respond. :)