So I wanna learn how to Dromed. . . - by Keeper Diana
Renault on 18/3/2014 at 04:37
Definitely start with something big, like a 10-12 mission campaign.
Keeper Diana on 18/3/2014 at 21:27
Lol I'll do my best xD
T-Linkz on 18/3/2014 at 22:54
Quote Posted by Brethren
Definitely start with something big, like a 10-12 mission campaign.
That should do it Brethren :-)
SneakyGuy101 on 18/3/2014 at 23:14
Welcome to the wonderful world of
DROMEDING! :cheeky:
It doesn't take too long to get used to the ways of pesky dromed as it didn't take me too long but I am kind of still learning a few more of the ropes heh heh. Those tutorials should definately help you get through dromeds complexity. But once you learn how everything works it shouldn't seem too complex to you as the tutorials helped me get through the hardest times in dromed. Also if you want a very specific tutorial you should head to (if it hasn't already been mentioned) (
http://www.ttlg.com/forums/showthread.php?t=131800) as it has very useful tutorials. Hope I helped :laff:
Keeper Diana on 19/3/2014 at 01:04
Thank you very much ^^ So far, I've learned how to portalize and make my 'setting' but I'm caught at the 'target' part and directing it places @.@ I shall take a look over these wonderful tutorial soon! =]
Ricebug on 20/3/2014 at 10:56
For technical help, you'll want to go to the (
http://www.ttlg.com/forums/forumdisplay.php?f=85)
Editor's Guild. This forum is targeted for the fans who play the missions you will build. I can't leave, however, without imparting some hard-learned advice:
[INDENT]
* Understand brush timing. I started and stopped Dromeding several times because I didn't understand this critical issue. R Soul's
(http://catmanofiowa.com/RSoul/time.html) tutorial should help when you start to see parts of buildings and stuff disappearing.
*
* Thou shalt use the Grid Snap. Rough out the initial map at 15 or 16 and use smaller grid sizes for detail work. This will make texture alignment more efficient.
*
* Save. Save. Save. Did I mention saving often? Most of us have some method of saving sequential files in case of disaster.
*
* Never release a mission without beta-testing.
(http://shalebridgecradle.co.uk/testing/) Shalebridge is what most of us use.
*
[/INDENT]
I'm sure some others may add to this.
flying_hope on 20/3/2014 at 14:37
Is there any chance to get a tutorial like Videobrain, can someone make a help how to for beginners with a video?
bbb on 21/3/2014 at 17:01
Keeper Diana:
Welcome to the world of Dromed. Once you get into it you will develop a love/hate relationship with Dromed. I am always happy when someone new starts building FM's as we really need to keep the community alive. Players is only half the equation.
Ricebug gives great advice. Here are some additional thoughts:
- stick with it until you finish a small mission. You will get frustrated at points, but when you complete a mission, it is a HUGE thrill and then you are hooked.
- save a lot. I save hundreds of times in building a mission. Save...save...save
- use the experts in this community. THere is almost no problem they cannot solve and everyone here is always willing to help
- start with a small mission first. Don't get grand ideas about huge multi mission cmpaigns until you have completed one mission
- room brush as you build. I hate room brushing and on my first mission I left it to near the end and it almost made me quit. It is also easier to room brush when you don't have so much in the way
- save
- warn those aroung you that you may be up late hours by yourself for months
- save
Best of luck with your first mission. I have been building for a long time and it is my link to sanity.
BBB
The Watcher on 22/3/2014 at 13:44
Quote Posted by bbb
- save a lot. I save hundreds of times in building a mission. Save...save...save
Important side note: every time you save, save to a different file, do not overwrite older saves. Use some kind of naming convention so you can easily 'version control' your saves (I use "miss20_YYYMMDD_N.cow" where YYYYMMDD are the year, month, and day, and N is a save number that starts at 0 each day).
Sometimes you may run into bizarre problems, or realise you made a horrible mistake, and have to go back to earlier versions of a mission to fix it. You don't want to be faced with having to restart from scratch, just because you don't still have older copied of your mission.