So,... what's the situation on the Dark engine source code? - by Cliftor
MoroseTroll on 13/5/2009 at 07:54
jtr7: Hmm:nono:... We should concentrate our efforts on the games' source :).
jtr7 on 13/5/2009 at 08:12
We could do both and no time is wasted. The petition and emails are all underway, so no worries.:)
MaxDZ8 on 15/6/2009 at 07:25
As I once said:
Quote Posted by MaxDZ8
I hope performance improvement will take place sooner or later.
In the linked thread, BrendaEM writes:
"I tried opde-0.2.9 on my Thinkpad T61P 2.2GHZ, Gefore 8700/570m. It got about 18 FPS at 1920x1200 in OpenGL. ... I am probably forcing some AA and Anisotropic too."
Wait. 18FPS? Unless BrendaEM was running aniso16x and AA8x I am worried.
After I lost my Thief:Gold (ouch!) I managed to get a used copy at reasonable price (standard Thief1 - :().
I then gave ODE a try.
This user must have something very wrong going on in its comp.
I ran at 1680x1050@32bpp on D3D9 (ack!). With 2x FSAA I was constantly over 40FPS on a 6600GT!!!It was even so fast to render I didn't even needed to spin up the fan. :cool:
In fact I believe the framerate was even higher (I think I once saw a 100+?). The stats somehow disappeared and I couldn't read the FPS, so I ran everything in perfHUD, which shaves some perf off.
So, I now feel safe that Volca is doing a good job with this. I feel better.
By the way, input sometimes "gets stuck" on my system. I think I will file a bug report as soon as I understand more on the issue - just to avoid the typical "Description: input is stuck" entry.
Volca on 15/6/2009 at 08:04
Thanks! :cheeky:
The input lag is a known issue and is linked to the frame rate. We're slowly crawling to the new input system - so we'll see if it shows up there as well. It probably has it's source in the ogre3d itself - there are some reports of such behavior on their forum (GPU has multiple frames in the command buffer, and if those differ in complexity, the measured time to order the render differs from the time the frame spent being visible on screen, or something like that).
Albert on 22/7/2009 at 23:50
Well, I'm a littlemore happy with how OPDE is coming so far...
It seems to have at least gotten the image of being closer to a alpha/beta.
MoroseTroll on 23/7/2009 at 06:45
Albert: Yes, but I think that OPDE team needs more human resources to accelerate their work.
All: Please remind me: does somebody asked Electronic Arts or Irrational Games about System Shock 2 source?
MaxDZ8 on 27/7/2009 at 06:32
Quote Posted by Albert
It seems to have at least gotten the image of being closer to a alpha/beta.
It is close to an Alpha? That would be wonderful!
My message posted in "15th Jun 2009" used a demo which lacked collisions, and sound. I cannot really tell but I have the impression that scripting was not there as well as minimal entity support and no skeletal animation.
If they have managed to do all this in so little time they they'll be done in a blink.
As a quick note,
alpha means
feature complete. It doesn't seem quite feature-complete to me.
As another quick note, I have to admit I probably won't be able to provide some help this autumn as the project I am working on now happens to be considerably more complex than originally thought (not to mention already at least two weeks behind).
Cobak on 23/2/2010 at 01:33
I read the thread, and (based on the first couple pages anyway), I believe you guys have it right - EIDOS probably doesn't know where the Dark Engine is nor have time to find it, there would be potential legal and support complications that would discourage them from releasing it, etc.. Devs don't have permission to release it, so you'd be asking for them to leak it. I don't know of any copies of the Dark Engine source code lying in dusty piles in anyone's filing cabinets, but if I hear of one, I'll encourage the owner to read this thread. I'll be seeing a bunch of the ex-LG guys in a couple weeks at GDC.
Best of luck!
- Randy
I replied to thank him and let him know that if he did come across someone with it, they wouldn't need to actually leak it as Eidos Montreal is trying to hunt it down for us so we would just like to have their contact info to get Eidos Montreal in touch with them
jtr7 on 23/2/2010 at 01:44
Thanks again, Cobak! And Randy, absolutely!
So we've heard from Sean Barrett, Randy Smith, Warren Spector, Tom Leonard, and...