Captain Spandex on 13/3/2010 at 00:37
Quote Posted by Muzman
Yes there can be smaller Thief levels and they can be ok, but DS levels generally lacked the complexity and realism of space that the previous games had. That contributes a lot to the atmosphere and it was something few other games had done (particularly at the time).
I used to feel that way about the levels in Thief 3 until I played it a few more times and actually compared it to The Dark Project. There really are just as many ways to get in and out of the various missions as in the first game, with a few notable exceptions like the Abysmal Gale.
Just a quick run-down of the first two missions in both games:
Bafford's Mansion (TDP) -
2 entrances and exits
The Castle (TDS) -
3 entrances and exits
Cragscleft Prison (TDP) -
2 entrances
St. Edgar's Cathedral (TDS) -
2 entrances
It seems like the same amount of basic options for infiltration, just looking at the first two missions in both games.
I think the reason it was so jarring is because Thief II had so many more entrance / exit options than even The Dark Project, never mind Deadly Shadows. So people perceive the level design as being more linear than it actually was.
Jarvis on 13/3/2010 at 02:34
I see what you're trying to say Captain Spandex, and my reply is short and simple:
Bonehoard.
Life of the Party.
Haunted Cathedral.
The Sword.
Ambush.
The list goes on. I think it has a whole lot more to do with the scope of the missions than just the number of entrances and exits.
Muzman on 13/3/2010 at 05:45
Quote Posted by Captain Spandex
I used to feel that way about the levels in Thief 3 until I played it a few more times and actually compared it to The Dark Project. There really are just as many ways to get in and out of the various missions as in the first game, with a few notable exceptions like the Abysmal Gale.
The number of access points is really not what I'm talking about. A good level can have one entrance/exit if the rest is done correctly.
Reducing it to accountancy is tricky as it's a combination of things, but, for instance, if you just count the rooms, floors and other discrete spaces in those missions the figures stack up quite differently.
Baffords has roughly the same number of AIs and access points as Rutherford Castle but is at least twice as complex a structure.
teacher_1 on 14/3/2010 at 22:31
POINT of view, people. It's all in the point of view.
TDS was pure crap compared to TDP and TMA. The vast majority will agree with me on that.
As a stand alone game, I LOVED it. I played it through, start to finish, several times. I played select levels though dozens of times. And will play it THROUGH one more time just before Thief IIII comes out...just to get back into the Thieving mode.
A previous poster commented that the meganerds hated it because it didn't WORK right on their computer, or something to that effect. 100% CORRECT!!!. I was one of those mega nerds that INSTANTLY hated the game before I even booted it up. See, I bought a new computer about half a year before TDS came out, but couldn't play it because my graphic card didnt support PIXEL SHADER1.1. And the COMPUTER was only 6 months old. I was FORCED to upgrade to the Radeon 9600.
That is one reason that this LIFELONG PC gamer has crossed over to the XBOX 360. Once you own a console, you know THE MAN aint gonna make you ante up just to "upgrade" to play their games. It's a RACKET, PC gaming is.
Anyways, back to the topic. When NOT compared with the first 2 games, TDS was perfectly playable and enjoyable. I'll still rip it to shreds whenver I can, because I also HAD IT IN for ION STORM. I had a party when they folded. Inside story. Don't ask.
So , it's all in how you look at Thief Deadly Shadows. I tend to compare it with the previous 2 games and found too many differences. In that respect, it failed for me.
But Thief 4our has alot going for it. It will probably hit the shelves 7 or 8 years after TDS. It's a NEW beginning. New ground to break. New storyline. New technology. Eidos Montreal has an entirely new sandbox to play in. A new set of rules. A new generation of gamers (this part worries me) to cater to.
I will PURCHASE a new computer SOLELY to accomodate Thief 4, as mine will be outdated by then.
Namdrol on 14/3/2010 at 22:36
Alright teacher_1, long time no see. How you been?
teacher_1 on 14/3/2010 at 22:45
Quote Posted by Namdrol
Alright teacher_1, long time no see. How you been?
Well, I have been been STUDYING anagrams lately. Other than that, ok. YOU?
Namdrol on 14/3/2010 at 22:48
Bit of a shame but you brought it on your self.
teacher_1 on 14/3/2010 at 22:53
Quote Posted by Namdrol
Bit of a shame but you brought it on your self.
Indeed. I accept and I progress.
Captain Spandex on 14/3/2010 at 23:15
Quote Posted by teacher_1
That is one reason that this LIFELONG PC gamer has crossed over to the XBOX 360. Once you own a console, you know THE MAN aint gonna make you ante up just to "upgrade" to play their games. It's a RACKET, PC gaming is.
Couldn't agree with this statement more.
Although I crossed over a console generation ago. Largely due to games like DS and Deus Ex: IW.
I still prefer the experience of PC gaming on the whole, but I can't justify dropping hundreds of dollars to upgrade my rig just for one game.
ZylonBane on 15/3/2010 at 01:49
Quote Posted by teacher_1
That is one reason that this LIFELONG PC gamer has crossed over to the XBOX 360. Once you own a console, you know THE MAN aint gonna make you ante up just to "upgrade" to play their games. It's a RACKET, PC gaming is.
Umm... right. So instead of having to upgrade your console to play the next generation of games, you have to buy an entire new one.
Are YOU trolling OR just RETARDED?