Dev_Anj on 27/2/2015 at 05:18
So you may have noticed, but there's one mission in Thief: Gold where you wear a disguise and move about instead of sneaking n the darkness, and several fan missions employ said method of sneaking, either for the whole mission or a short period of time. This is an interesting change from regular sneaking, and it can provide for some interesting scenarios and tense moments if done right.
The problem with this mechanic however is that it gives very little feedback about how aware the AI is of your actions. For example, if you try to pickpocket from a friendly AI a short while after he/she has seen you, they will either not react and you won't get the item, or they will get alarmed and you still won't get the item. The reason this happens is because the AI is aware of you and you have to wait behind it for a long time.
Is there any way to indicate this to the player? I would prefer if it were non intrusive and came up only when social stealth was involved. One way to show this could be a suspicion meter, like the Hitman games. I would also like this to be a patch that applies to the main game and all fan missions, not just some fan missions. Maybe even the next update of New Dark could have this.
Yandros on 27/2/2015 at 05:25
It seems like a custom script could handle this by counting the number of AIAware links on the Player object and treating that as a measure of how aware the AI are of the player. These links are still there even when the AI are prevented from reacting normally, as in such missions, since awareness and alertness are two different things in Dark.