Yandros on 17/2/2017 at 03:06
There used to be a problem in OldDark where a very long path and filename could cause problems. I think NewDark fixed this but it's possible it didn't. Anyway, your filenames are very long, so I would try shortening them considerably, such as patternedwallpaer_xx to pw_xx. If it doesn't fix it, you should make sure the textures are all in a supported file format and with power of 2 dimensions.
Unna Oertdottir on 17/2/2017 at 07:19
I think 15 characters is the limit. 10 characters is safe.
nicked on 17/2/2017 at 10:35
Looks like your dimensions are ok from the screenshot, but worth making sure the textures' dimensions are all powers of 2.
JarlFrank on 17/2/2017 at 14:00
Quote Posted by Yandros
There used to be a problem in OldDark where a very long path and filename could cause problems. I think NewDark fixed this but it's possible it didn't. Anyway, your filenames are very long, so I would try shortening them considerably, such as patternedwallpaer_xx to pw_xx. If it doesn't fix it, you should make sure the textures are all in a supported file format and with power of 2 dimensions.
I don't think that would cause dromed to crash though. Once, I used a texture that turned into jorge whenever I reloaded the mission and I had no idea why, until I checked the filename and saw that it was really long. Shortened the filename, texture worked fine.
So using too long filenames will seemingly work while you build the mission, but as soon as you close and re-open dromed, there will only be jorge. That's a good reason to keep filenames short!
Unna Oertdottir on 17/2/2017 at 14:34
modders notes:
Quote:
All filenames and directory names for files used by Dark must be 30 characters or less (excluding extension).
Your path+extension is too long.