LarryG on 17/7/2016 at 14:28
I need to have a blind AI. Which isn't hard, you just set its AI>Attributes>Vision to Null. However, if a flash bomb goes off nearby, the AI still reacts as though it was blinded by the flash, which it shouldn't be able to see. I tried going through all the AI>Responses and nullfying them, but the AI still responds to the flash. Any suggestions?
Oh, and I tried a Receptron for LightBright set to Abort, and that made no difference.
Edit: The culprit seems to be the script:
Quote:
FlashBomb
gen.osm 1/G/2
Triggers a world flash on PhysCollision. The flash parameters are linked from the object's archytype with RenderFlash. AI that are looking at the object will be stunned, even if there is no RenderFlash link.
There is no receptron that is doing this, nor any response causing it. If you have the script FlashBomb, you get the stunned response. I guess I need a "NoStunFlashBomb" script. Oh well. I guess I'll do something else.
Edit2: Solution - trigger TrapRenderFlash instead.
R Soul on 17/7/2016 at 17:15
There's also a FlashInvuln property, which will be better for non-scripted situations.
LarryG on 17/7/2016 at 23:42
I didn't know about that, thanks. (DarkGamesys>FlashInvuln)