spiderman92 on 3/9/2013 at 07:51
Hi guys
i want to know some command that i can't find in the threads
1* is possible build only a part of the map with area brush without loose the entire build (partial build) what's difference between
me only build only the area brush where the BA is , right?
activate ? build only the brush area leaving the entire build... unchanged?
how remove toggle bright on fresh texture ,
but..ok...i will try..."after a fresh portalization if i change just 1 texture , to the floor for example...this texture become " hightligh" How put off this "hightlight"
2* portalization without relight everything ? maybe a chanche on some .cmd
2/1 in gamemode (from Dromed) togglelight How return to dromed, al+e don't work ? new fm "how return to dromed"
3* sometime ,not ever, textures presents little holes, program used to convert photoshop,acdsee, ddsview
some shortcurt for "portalize" ?
i like this forum is wondeful
Thanks
R Soul on 3/9/2013 at 11:21
Quote Posted by spiderman92
1* is possible build only a part of the map with area brush without loose the entire build (partial build) what's difference between
No. What you can see is what gets built.
Quote:
me only build only the area brush where the BA is , right?
activate ? build only the brush area leaving the entire build... unchanged?
If you're only working with one area brush there's no difference. With Activate, you can select multiple area brushes. E.g. if you had a mansion surrounded by streets, you could surround all the streets with several activated area brushes, and the mansion would be ignored.
Quote:
portalization without relight everything ? maybe a chanche on some .cmd
The lightmap is associated with the terrain, so you can't tell Dromed not to relight. I usually set the lighting mode to 'quick' while working on terrain, and only use 'objcast' at the end.
Quote:
3* sometime ,not ever, textures presents little holes, program used to convert photoshop,acdsee, ddsview
Holes appear in paletted textures when the first colour (index 0) is shown in the texture itself. With NewDark there's no need to use paletted format. I suggest you switch to png.
spiderman92 on 3/9/2013 at 23:46
i thought a separate process, for the lighting and rebuild , This could save time
Quote:
Holes appear in paletted textures when the first colour (index 0) is shown in the texture itself. With NewDark there's no need to use paletted format. I suggest you switch to png.
file full.pcx is dowdy ..finally...new dark is very appreciate in this things
when i opened dromed in 2002 , hated deal with palettes
i'm looking for some "hotkeys" for
1 *Portalization alt+p ? i.e. ?
2* how return to the editor without quit ? i readed somewhere was "alt+e" but it don't work , everytime i have to rertart dromed..
3* is there some hotkey for " floor object" , "wall object" ,ceil object :)
thanks for the answers
LarryG on 4/9/2013 at 01:32
Portalization without lighting makes no sense.
All else is available if you do your DromEd install correctly. Search the forum, read some of the stickies at the top, and you will become enlightened.
Xorak on 4/9/2013 at 02:28
Shift+F is floor object
Ctrl+Shift+F is ceiling object
Ctrl+Alt+Shift+P is portalization
hmm, there's also an auto portalization, not sure what it does.
Maybe try modifying the keybind.cfg to get the alt+e command to work properly. It is listed in there.
Take a look at the command shortcut diagram in this (
http://www.ttlg.com/forums/showthread.php?t=142267) thread. It's pretty helpful. There might be a 'wall object' in there somewhere
spiderman92 on 4/9/2013 at 03:45
Thanks alot Friends )
very useful Xorak and Rsoul