skacky on 17/8/2013 at 00:36
Hey there. I've been working on my Thief Gold level again and I've encountered several issues lately. I'm pretty sure answers to these questions are obvious, but I don't know them. :p
- I've been making an equipment store for my mission. Everything works fine in Dromed/gamemode. I can see the items I have in my possession (linked to the LoadoutCache marker) and I can buy the stuff I need. The problem is all the stuff I already have in my inventory (linked to the LoadoutCache) doesn't show up in game, using Thief. Is this because the StartingPoint doesn't have a VictoryCheck script?
- My sky became Jorge for some reason. Since NewDark TG works the same way as T2, I've been importing T2's stars.bin and played around with it, and then decided to stick to a thick, greenish fog coupled with rain. Again, everything works fine in Dromed/gamemode, but the sky is definitely Jorge through the fog in Thief. Fiddling with the sky parameters in Dromed changes nothing. The rain and fog show up just fine both in Dromed and in game.
- I have built a canal with water, but I haven't set flow groups to it yet since it's far from finished. The water textures (bl) shows up just fine in Dromed/gamemode, but turns to Jorge in game. Is this because it doesn't have a flow group yet?
R Soul on 17/8/2013 at 01:03
I just looked at a few TG OMs and the LoadoutCache only had a couple of things (compass, sword etc). The starting point had all the rest of them.
The water issue is almost certainly caused by the absence of flow brushes.