xarax on 28/5/2006 at 17:38
* Is there any way to ghost the first pagan mission without showing any [damage/knock-outs/bodies discovered/detected] and get 100% loot?
* The city portion of the game seem to be its own mission that is segmented by days. Are actions in the City countered toward the player's total stats (knock-outs, kills, bodies discovered, etc.)?
* Is there a way to ally with the Hammers without killing?
* Is it possible to ghost perfectly the Widow Moira and Kurshok missions?
* Has anyone figured out how to get the special loot medallion in the museum mission when ghosting?
Pointers to walk-throughs or spoilers are appreciated.
Thanks In Advance (TIA).
btw: My definition of ghosting allows extinguishing lights and using moss arrows. No distracting noises, no knock-outs (including gas which doesn't show in the stats), no damage given/taken, no level 2 alerts (weapon drawn and actively searching for intruder), and get 100% loot.
Dussander on 28/5/2006 at 22:19
1. Yes, you just need to be watchful of patrol routes and if anyone dies, hide their bodies in shade somewhere. Ghosting is very do-able on that mission. 100% loot is relatively easy, look behind you when you start and look in all the nooks and crannies in the Shaman's quarters.
2. Yes, City activities influence your end-stats.
3. If shooting the bugs or killing zombies isn't your thing, you can try burning the pagan plant in the Docks and you could steal the wand of the Shaman in the Old Quarter 'sewer'.
4. I've ghosted through both missions. In the Citadel you may want to wait until the pagans/kurshok stop fighting before you pass through, and water arrows will sort out the pesky lights in the atrium(?). There's nothing remarkable about ghosting the widow's mansion, except at the beginning you may 'activate' the two gamers if you steal the coins. Also, to get at the chest the guard is facing in the room with the secret - I would wait for the guard to face the guard outside the room, this should give you enough time to pick the lock when he's not looking.
5. Shooting the medallion from the neck of the statue shouldn't void your ghost. It's relatively simple to obtain, just go to the back of the statue and jump onto the low railing - you may need to stretch a bit.
Brother Reginald on 30/5/2006 at 12:06
Pagan Mission=
[SPOILER] This one actually can be a bit tricky to ghost, ie. getting the body for the ritual of the root without killing or KOing anyone. What you need to do is find the Pagan with the bronze beatle, and then see if he walks on his fire. You can help this process with a noisemaker or two. If you're lucky, he might already be dead when you get there![/SPOILER]
Cardel on 30/5/2006 at 17:17
[SPOILER]For me there is a corpse hidden in the brushes just by the stairs going down to the ritual pool. At any rate Im sure there is a corpse in that sort of area just above the passage[/SPOILER]
jtr7 on 8/6/2006 at 16:39
Wow, Cardel, if that is true then [SPOILER]the game does have a way to avoid causing bloodshed, so Garrett doesn't have to be so cold-blooded.[/SPOILER]
Which increases the Thiefiness factor and decreases the assassin factor.:thumb:
Cardel on 9/6/2006 at 15:54
Bear in mind im not sure if that is actually true, [SPOILER]it might have been the pagan had been killed before there by accident... [/SPOILER]I'll have to check it, though I might take a while to get around to it.
ercles on 16/6/2006 at 01:34
No I was pretty sure the game supplies you with a corpse at the entrance to the ritual pool
theBlackman on 16/6/2006 at 06:43
The only corpse is the shaman in the room with the firepit where the chest with the beatle is.
No body in the caves, in the complex or in the rest of the areas unless you kill someone, or KO them and drag the body to the tree area.
Dussander on 17/6/2006 at 12:54
I don't think that's true. Of the half a dozen times I've played the mission, there has always been the ready-dead corpse on the entrance to the lower level. However, the sleeping pagan in the room with the fire doesn't always die because I've seen him alive two times.
jtr7 on 22/6/2006 at 22:34
So, disregarding the player's convenience or lack thereof, there is a murder-free option?