Jarvis on 12/9/2007 at 16:21
He wasn't a thief in thief 3. He was the keeper's errand boy. Thinking back, the *only* jobs he did for the purpose of his career were the training, and the blood opal. Immediately after that, he starts running around in circles and jumping through hoops to make his new keeper "friends" happy.
Thief 1 had him working on his career all the way up until Escape. Thief 2 did until Eavesdropping or so.
Goldmoon Dawn on 12/9/2007 at 17:05
Quote Posted by nicked
T1: Better story and atmosphere, worse level design.
T2: Worse story, better level design.
Unfortunately, Thief I had much more than just better level design than II. It had classic level design. Then you may enter the age old dilemna with creative endeavors. Pride...
Like the Gargoyles of Skara Brae, Looking Glass became swelled with pride and tried to perfect every little detail they could until they themselves were lost in it. What usually happens next is that the overall soul of the endeavor gets swallowed up in detail. Kinda like Lord British did with Ultima VIII: Pagan. ;) :) While Thief II may have a much more detailed and cohesive sense of level design, the overall magic and sense of wonder from the first title is stripped to bare bones.
T1: One of the finest adventure games ever created.
T2: A very entertaining, dark and twisted shooter.
Maladict on 12/9/2007 at 18:36
I liked Thief 1 and 2 for different reasons, which some may have or have not posted before.
Thief 1: Atmoshpere, the game reeked of it. The Undead, the Cathedral comes to mind and the Old Quarter, in the dark with zombies prowling the streets outside and the Bonehoard, yep I'm one of those guys. Great cutscenes, great story.
Thief 2: More Steampunk, yes please! Downright badass level design. My favorite mother *****, Karras. Angelwatch, uh... hell yeah!
On a side note, it lookes like we have some old school RPG'ers in here: those who remember the OLD Might and Magic and Ultima, being one of my more favorite RPG settings.
Lovecraftian on 13/9/2007 at 00:48
With Thief II the thing is that from Framed onward the levels get progressively better and better, with such as greats as the huge Life of the Party to the tiny but brilliant Eavesdropping.
However, After about Precious Cargo (Anyone else think that was a homage to James Bond?), it just sort of dwindles out with the dissapointing Kidnap and rehashing the same level twice one after the other (Casing and Masks, though i have to admit the Library section is genius - the Librarian ghost still gives me the creeps)
It's no anti climax though, Sabotage at Soulforge is massive but extremely hard.
Despite that though, it's still a great game and my faveourite of the series.
Gambit on 13/9/2007 at 01:18
Thief 1 - classic game designs ?
Yes. Mostly. Althought it really depends on the level.
In Lost City the city is in fact a gathering of square blocks. And it´s also easy to get lost with no clues.
But apart from that, yes great level designs !
Opera House. Bafford´s Mansion. Clagscleft. Bonehoard. etc etc
Goldmoon Dawn on 13/9/2007 at 03:07
Quote Posted by Lovecraftian
Precious Cargo (Anyone else think that was a homage to James Bond?)
No, not at all.
I *did* think Markham's Isle was an homage to Might Magic VII's Lord Markham of Emerald Isle though... :devil:
Oskar Cruo on 13/9/2007 at 05:38
Quote Posted by Goldmoon Dawn
...Thief II may have a much more detailed and cohesive sense of level design, the overall magic and sense of wonder from the first title is stripped to bare bones....
I have to disagree. Thief 2 was/is to me propably the most intense atmosphered games I have ever played. Opinion again.
Quote Posted by Goldmoon Dawn
T1: One of the finest adventure games ever created.
T2: A very entertaining, dark and twisted shooter.
Wait? What? You play Thief 2 as shooter?
Lovecraftian on 13/9/2007 at 09:59
Quote Posted by Goldmoon Dawn
No, not at all.
I *did* think Markham's Isle was an homage to Might Magic VII's Lord Markham of Emerald Isle though... :devil:
Yes, i was just thinking of the Secret underground Submarine base....when i first saw that i was hoping i'd come across Karras sitting in an egg chair sorroundedby lackeys and saying "Ah. Mr. Garrett. Welcome to my Secret Underground LAIR. MWAHAHAHA!"
Oskar Cruo on 13/9/2007 at 10:32
Quote Posted by Lovecraftian
Yes, i was just thinking of the Secret underground Submarine base....when i first saw that i was hoping i'd come across Karras sitting in an egg chair sorroundedby lackeys and saying "Ah. Mr. Garrett. Welcome to my Secret Underground LAIR. MWAHAHAHA!"
:laff:
I could almost hear that line when I readed it! :cheeky:
nicked on 13/9/2007 at 11:26
...stroking a robotic cat with wire wool for fur...