Fish Preferred on 24/7/2014 at 17:48
I've been trying to get DromEd1 (with ddfix) to accept my custom text, but it invariably crashes when switching to the book reader, and doesn't show anything for onscreen text. I've had custom text working before on a Windows 98, and thought I followed the same procedure this time. Any suggestions?
R Soul on 24/7/2014 at 19:14
Even if the book is wrongly set up you should not be getting a crash. Since you mentioned ddfix I assume you have not installed the NewDark patch. This is not an ideal situation, so here is a link to NewDark:
(
http://www.ttlg.com/forums/showthread.php?t=141148)
Telliamed on 24/7/2014 at 19:27
You probably messed up the book art. Thief 1 will crash if the image file for a book or map is missing or corrupted.
Fish Preferred on 24/7/2014 at 19:41
Quote Posted by Telliamed
You probably messed up the book art. Thief 1 will crash if the image file for a book or map is missing or corrupted.
No. That would crash with every book. No change has been made to any book art whatsoever.
Le MAlin 76 on 24/7/2014 at 23:04
Book-->art
" --> text
are correctly filled?
It's a basic question but when we search to have complexe effects we can forget basic rules ;)
Telliamed on 24/7/2014 at 23:15
Quote Posted by Fish Preferred
and doesn't show anything for onscreen text.
I hadn't noticed this part. Do you have a "strings" folder?
Fish Preferred on 28/7/2014 at 04:14
Quote Posted by Le MAlin 76
Book-->art
" --> text
are correctly filled?
It's a basic question but when we search to have complexe effects we can forget basic rules ;)
Yes, and I'm not even doing anything complex. Just text.
Quote Posted by Telliamed
I hadn't noticed this part. Do you have a "strings" folder?
Yes. Do I need to do something with that?
Telliamed on 29/7/2014 at 23:12
Quote Posted by Fish Preferred
Quote Posted by Telliamed
I hadn't noticed this part. Do you have a "strings" folder?
Yes. Do I need to do something with that?
It just has to exist. It's a quirk or Thief that even though you put books in a "books" folder, the game is actually searching for them in the "strings" folder so if that is missing the books won't be found.
I don't think you're giving enough information to tell what's wrong. Writing book text should rarely cause problems. There are ways it can fail but only when doing something unusual such as messing with the book art or font. But those aren't used with onscreen text. There could also be some buffer overflows with the resource path or maybe even the lines in the STR file, but off the top of my head I think those are 1KB which is a lot of text.
Fish Preferred on 6/8/2014 at 19:25
I can only open most of these files in a hex-ascii converter. The original books.crf file is still in a compressed state that I can't figure out, but that's no different from what I had on the windows 98. I'm thinking I must have done something else to make it work. That or it's some kind of compatibility problem with ddfix and/or windows7.
ZylonBane on 6/8/2014 at 19:46
Quote Posted by Fish Preferred
The original books.crf file is still in a compressed state that I can't figure out
Uh, it's a ZIP file. All CRFs are ZIP files.
And you really shouldn't be using DDFix anymore.