Mr.Duck on 20/9/2010 at 15:30
Ok lads, uncle Ducky here, setting the record straight:
1. fett apologized for the ruckus he was causing because of his anger at Koki's reply (to which very few can blame), lay off the man.
2. This is a thread about CoH and all related to it, so, back on track.
If this trend continues I'm asking a mod to close the thread so I can open a new one and make sure any troublemaker gets a temp-ban.
So, we gonna play nice now?
-I- for one love the CoH series (have yet to play Tales of Valor) and would love to have more talk abouit the game series.
gunsmoke on 20/9/2010 at 15:30
Quote Posted by Koki
Didn't you leave the TTLG in rage yourself?
Nope. Just got so monotonous here for a while, I got really burned out on it.
fett on 20/9/2010 at 16:11
Ok, SOOOOOO....
I'm having a bit of trouble getting good use out of the Germans in the original and Opposing Fronts. The level up system is different from the Allied system and I end up realizing that I haven't used half of what's available because I didn't build the right thing at the right time. I wish there had been a little better tutorial for Axis because I want to play with it, but I keep getting creamed while I'm trying to figure it out - can't get far enough along to advance to the more powerful tanks and skills.
nicked on 20/9/2010 at 16:35
I found a good way to practise with Axis is to do the Stonewall level with a few friends - it's just 10 waves of increasingly hard enemies trying to take over the small town you're defending. Can be really fun, but if you want to see the end you'll have to learn to use all the units between you.
SubJeff on 20/9/2010 at 16:43
Who are you playing against? It's quite different against Brits or US.
For vs US I'll do the following build order: Pio, Volks, MG, Volks, MG, Tech Up.
Then it depends on whether they went for a light tank rush or a rifle spam. Light tanks and I'll try get out at least one AT gun, cloak it and put it somewhere sensible. I'll also save my ammo so I can use Panzerfausts.
If they went rifle spam I'm more likely to get flames on my Pios and MP40s for my Volks. And remember to protect your garrisoned MGs. US almost never build mortars (if they know what is good for them) as the Wehr mortar outranges it.
With Wehr you must build the Vet giving building (I forget the name) and upgrade your infantry.
At this point you must consider the Doctrine they have chosen. I almost never choose a Doctrine until I've seen the enemy's choice so I can react to it.
Tbh Wehr don't reaaaally need to tech to tanks. The combination of Volks, Grenadiers (later, with MG or Panzerschreck upgrades), MGs, flame Pios (that lay mines mines mines!) the occasional mortar and the unholy magic that is the invisible (cloaked) Paks and you can hold wherever you want against almost any combination of US attack. I rarely meet Arty players because it's a MP waste for the most part and by the time they've opted to build Arty you'll have the map tied up.
Plus the unholy magic of cloaked, triple vet, double Shreck Stormtroopers can get in and take out Arty in about 10 seconds.
PS. If you go Defensive doc the medic bunker is free source of "zombie" Grenadiers. There is nothing worse than meeting a blob of vetted, upgraded "zombie" Grens. You know they didn't pay for it, you know they never "earned" that Vet, and you know they come packing hella punch.
If you do get to tanks (late game) also seriously consider Knights Cross troops. These guys are born with MP44s/StG44s, an assault rifle of infantry raping, and they have more health and armour than a Flakpanzer!
Finally the Wehr Rocket Barrage (I forget which Doctrine it is) has unholy powers of destruction. It will toast bridges in one go where you need 2, 3 or even 4 Allied arty strikes to do the same (and for this reason is waaaaay over powered on some of the 2v2 maps).
Did I mention the unholy powers that Wehr have?
My favourite faction by far because they are the most versatile. You'll almost never meet things you cannot counter, unlike with Panzer Elite or Brits who may meet early armour, or US who may meet Flamer Pio blobs or MGs that close down the map.
SubJeff on 20/9/2010 at 21:38
Further to this (and because at last some more sensible players are around to discuss it rather than the usual CoH dross I find on other forums):
Brit Kangaroos are over powered.
Discuss.
Vernon on 20/9/2010 at 23:39
<strike>Spam kangaroos they aren't OP at all. Tales of Valor was pretty much a well-balanced patch</strike>
polytourist97 on 21/9/2010 at 18:47
I once had a guy break through my Wehr defenses of mg bunkers, at guns, and an 88 with 3 Kangaroos. He then proceeded to dismantle my base in amazingly quick order with grenade and bren riflemen. That was my first experience with the brit Kangaroos. I still think they're kind of cool though. I haven't figured out how to best utilize them myself, I've only been playing brits for a few weeks.
SubJeff on 21/9/2010 at 20:15
Those Roos had Piat Sappers in them, no doubt about it. I'll typically take one with 2xPiats and one with 2xBrens with at least one command unit. The brens take out infantry and button enemy vehicles, the piats take out vehicles and structures. Whilst this is happening I'm making more Roos. If the Roos are destroyed and your men can't stand on their own/don't have other backup (like tanks) I'll retreat the infantry, restock them and put them in the new Roos. Rinse, repeat. :p
SubJeff on 23/9/2010 at 19:22
Not that it makes any difference now, since no one really seems interested in this game, but I can't play properly anymore because of some weird cursor thing. I have 2 monitors and the second one is usually off (it's for when I'm doing work that needs lots of space). Recently (last few days) the cursor (in-game) has been going off screen to the right in most games, which means to navigate the map I have to use the keys. This has seriously nerfed my ability to keep track of the game and until I get it sorted I'm out.