Jason Moyer on 7/3/2014 at 10:44
The interview Matt/Trey gave pre-release about Obsidian getting the look of the cartoon right was before they had any sort of deal or had shared any sort of assets. OTOH, yes, for the full game Obsidian had full access to all of the Maya assets that they use for the show.
Edit: This is a weird piece of trivia:
"Mr. Parker and Mr. Stone eventually realized that their original vision would take too long and cost too much to produce. Work progressed more smoothly from that point, thanks to their new outlook and the help of Jordan Thomas, a creative consultant brought on by Ubisoft."
Pyrian on 8/3/2014 at 00:05
Jordan Thomas? I thought he'd gone indie.
SubJeff on 8/3/2014 at 00:36
So did I. 10 years ago.
Pyrian on 8/3/2014 at 03:54
If by ten years ago, you mean June. Feels like ten years to me, but I figure that was the fatherhood thing getting to me.
Jason Moyer on 8/3/2014 at 22:12
Man, it's hard to really say anything about this game without spoiling it, but christ it's good. I'm not really a massive South Park fan, but it's making me laugh consistently and the game itself plays exactly as you'd expect if Obsidian made a Paper Mario game. I've played to what I'm assuming is around 2/3 of the game and I haven't seen a single showstopper bug. The main negative is that "normal" difficulty is way too easy for the most part (there are a few tough boss fights and miniboss fights, but even most of those tend to be easy). The game seems to do some level-scaling, and on "normal" my party pretty consistently has more HP and does more damage than the other guys when fighting scrubs. No idea if that's different on Hardcore, but I plan on doing a second playthrough and checking it out. While the South Park jokes are basically what you'd expect, retreading old material, the RPG parodying is spot on, with a couple of (hopefully non-spoilery) highlights being the audio logs and the witcher-esque second act.
EvaUnit02 on 9/3/2014 at 00:48
Quote Posted by Subjective Effect
So did I. 10 years ago.
You do know that he was one of the key writers on Bioshock Infinite and the overall director of Bioshock 2, right?
Jason Moyer on 10/3/2014 at 14:12
Just finished it. A+++++++
Malf on 10/3/2014 at 17:10
Yup, I thoroughly enjoyed this too. Played it over the weekend.
It's very hard to talk about without spoiling anything, but it was incredibly funny. I also loved how all of your buddies played completely differently.
I got a little tired of fighting enemies with resistances towards the the end (I was playing as a Thief), but overall the combat was refreshing and fun, and importantly, no battle outstayed its welcome by being long and drawn out. They were all short, sharp bursts over in a couple of turns.
It's been a long time since I've watched South Park, so a few of the characters and jokes passed me by.
I bought it primarily because it's an Obsidian game, and it didn't let me down.
In fact, contrary to John Walker on RPS, I had no bugs or crashes at all. It felt very accomplished and polished apart from a few niggles like bounding boxes being visible on a few interface elements.
I also don't know what the hell John Walker was on about when talking about the stuff you learn in the tutorial being irrelevant. Every last thing I learned in that tutorial, I used throughout the game. There was nothing wasted in those sections at all.
Definitely recommended.
Jason Moyer on 10/3/2014 at 17:30
The only bug I saw in the entire game was a problem drawing the background near the end of Slave's intestine just before fighitng the SWAT marksmen. If you backtrack after the short cutscene there, it doesn't scroll back to the right properly.
Other than that, there were a few places where it seemed like there was supposed to be ambient audio and it didn't play (this happened a few times in the theater) but that's about it. Game was pretty damn bug free imo.
I think the thing Walker was referring to in regards to the tutorial was learning magic. Other than the final spell you learn, you never need to do anything that really resembles what you do during the training bit. I didn't really think that was a big deal though, nor did I find it especially jarring or anything. I thought it was just a short mini-game you had to play to learn the spell, rather than a tutorial on how to use it.