The_Raven on 6/7/2007 at 19:01
A recently (
http://www.sega.com/corporate/corporate.php?item=pr_20070706b) announced spiritual successor to the Dungeon Siege series.
Some highlights, for those who don't like to read press releases.
Quote:
Incorporating innovative cybernetic augmentations into its storyline, Space Siege explores the dilemmas faced while keeping one's humanity in the face of adversity. Cybernetic augmentations can be performed on every part of Seth's body. On the extreme end, players will be able to outfit Seth with cybernetic upgrades that will leave little or none of his original humanity intact. But this choice comes with the risk of alienating Seth from the people he's trying to save. Players can also insist on preserving Seth's humanity by not using upgrades, instead forging ahead clearing the Armstrong of its alien invaders with natural human ingenuity and strength. Such a decision will increase the difficulty of completing his mission of uncovering and eliminating the alien menace that's bent on destroying the human race.
Space Siege features a dynamic storyline based upon the decisions the player makes throughout the course of the game. Based upon the cybernetic modifications the player chooses to make on Seth's body, NPC's will react and interact with the player differently and, ultimately, different story resolutions will be reached. Space Siege will feature a separate immersive co-op multiplayer mode allowing up to four players to create and experience a completely unique mission structure.
Sounds interesting. It reminds me a lot of the moral/ethical views of Bioshock and the System Shock series. I never played any of the Dungeon Siege games, so I'm not entirely sure what to expect in that area. I guess it's safe to say that the game will be in 3d, with an isometric perspective, and will have point-and-click combat.
Gestalt on 6/7/2007 at 23:27
That sounds almost exactly like the premise of Too Human back when Silicon Knights was working on the PS1 version.
Uncia on 7/7/2007 at 06:47
I dig the setting, but DS' gameplay didn't exactly excite me. Admittedly, I didn't really give it that big of a chance, but there were fantasy RPGs coming out of the wazoo at that time.
oudeis on 7/7/2007 at 07:10
Dungeon Siege was mediocre. The graphics were beautiful but the gameplay was rudimentary and the game went on far too long for such a stupid story. The Legends of Aranna 'expansion' was a pretty shameless cash grab and DS2 had absolutely no appeal for me.
I'm going to watch for more details on Space Siege. Frankly, my suspicion right now is that Supreme Commander didn't sell well enough and they are going back to a tried-and-true formula. If it is more DS-style gameplay, especially if they try to get by with an 'upgraded' version of the DS engine, then I'm going to consider that confirmation. If it really is a multi-branching rpg story line with new technology, then I'll be very interested to see what they come up with. Otherwise, forget it.
oudeis on 12/7/2007 at 15:58
This
Quote:
Everything from the robot's armour, weapons and special equipment can be upgraded, and it will respond to your commands to help make your fancy manoeuvres successful. The pair of you can even combine your efforts to pull off special moves.
doesn't really inspire confidence in me. The engine looks pretty good, though.
mirdza on 13/7/2007 at 10:33
I never liked DS, much to linear gameplay and stupid story. Hope this one doesn't turn out same way.
William Dojinn on 13/7/2007 at 18:56
Well the single player aspect of DS wasn't supposed to be what wowed you. It was an unabashed dungeon crawler in the vien of the diablo games. DS's BIG thing was the fact it came bundled with the same editing tools that the devs had.
So if space siege has its own world building features added in plus the ability to rescript stuff.....
Hellooooo cyberpunk!
The_Raven on 30/7/2007 at 01:34
I'm bumping this thread with some (
http://www.gamespot.com/pc/rpg/spacesiege/news.html?sid=6175775) more info people may not have come across.
Quote:
GS: What specific lessons have you taken from the development of the Dungeon Siege games and applied to Space Siege?
CT: We learned that longer games aren't as good as games that have a strong focus on character and story, and that are really well crafted and polished. We have really learned to focus ourselves much more than in the past, and really pay attention to the little details. And we've quadrupled our effort to bring the characters in this world alive, and have focused on world-class dialogue and voice acting. These things were luxuries before. Now they are a necessity.
...
GS: The Dungeon Siege games seemed like they were mostly about hacking and slashing and less about telling a story. Will this new game emphasize story more strongly? If so, how will it keep players' attention even while they're busy blasting at aliens and picking up loot?
CT: Absolutely, this is our biggest game ever to focus on story. And we are doing it in a very different way than standard RPGs, where the story is told "in town," inserted into bits of dialogue from the shopkeeper. This game has the story evolving at every turn, behind every door, and it's carefully integrated into the gameplay. It's going to feel very different, from a story perspective, than previous games we have developed.
I really hope there is more to this story than "ebil aliens attack colony and, after following a ship home, Earth for no reason. Your humanity's only hope."
It also seems that an (
http://www.sega.com/spacesiege) official teaser site has been set up.