ZylonBane on 7/11/2014 at 23:24
Is there any way to detect when an object has collided with a water surface? Or rather, passed through a water surface?
R Soul on 8/11/2014 at 00:22
A receptron for WaterStim should be suitable.
edit: No it won't. Currently editing a bit more. Stand by!
Proper edit:
Put a custom AR source on the flow brush or group in the hierarchy. Propagator: Flow. Give the object a receptron for that stim.
Yandros on 8/11/2014 at 01:47
Nice, I had no idea that was possible.
nicked on 8/11/2014 at 06:46
Makes sense - that's how lava works, no?
R Soul on 8/11/2014 at 19:01
Yes. And the toxic water from the Maw.
ZylonBane on 8/11/2014 at 22:21
Will have to try this out then. Seems like it would make it trivial to have objects splash when thrown into water.
DrK on 8/11/2014 at 22:23
Nice idea! Gotta love details like these :thumb: