BiggaWhat on 15/7/2009 at 08:49
Well, I've just installed Thief 1, along with ddfix and the widescreen patch and started playing. It's not a big deal, but I noticed that the color of the walls seemed oddly spotty throughout the first mission. Has anyone else had this problem? I'm running an 8800gtx with vista sp1. Other than that the game runs perfectly fine. I tried removing ddfix but that didnt fix it. Any suggestions?
Inline Image:
http://img.photobucket.com/albums/v244/Bigga/screenshot1.jpg
SunBeam on 15/7/2009 at 09:02
My suggestion would be to wait for Thief 4. All spots will vanish then. I mean, come on, if you play Thief for its gfx, then you're dealing with the wrong kind of game.. Storyline is what drives you insane :-)
Syndef on 15/7/2009 at 09:30
No, dude, your textures are fine. Nothing is wrong. Mine look the same way.
It's probably because you have been so used to playing modern games with sharper textures, so seeing old Thief textures will come as a shock to you.
BiggaWhat on 15/7/2009 at 09:34
It's not the fact that the texture looks old and low res, it is that they are two entirely different colors on the same wall. Perhaps texture wasn't the best word to use, but you can see what i mean in that screenshot. The color of the wall seems random in a lot of places. It seems to switch off between gray and yellow at random places.
Stath MIA on 15/7/2009 at 17:20
Yep, that's just the way the devs made it.
BiggaWhat on 15/7/2009 at 17:28
very strange haha. Ok, well thanks for the help guys.
jtr7 on 15/7/2009 at 21:03
Just heightened contrast, and playing on different types of monitors under different lighting conditions will hide or bring out details, too.
Dayrth on 17/7/2009 at 00:24
Thief TDP was released in 1998 and it uses a 265 color palette, it can also be ran in software mode. Thief 2 uses an upgraded engine with 16-bit color (still not full 32-bit color what you are most likely use to) but it was a big improvement. That is the main reason why (
http://www.ttlg.com/thievery/patchguide.htm) oRGy made this patch.
Dan on 18/7/2009 at 08:00
The spots are created to simulate uneven surfaces and escape the cartoonish look as much as possible. But since the game of course doesn't support bump mapping they don't react realistically to light and just make the walls spotty. Plus like Dayrth said, it's not 32 bit.
Like you already know, don't pay much attention to the graphics. The story and auditory department - NOBODY messes with LGS there!