icemann on 29/7/2016 at 19:05
Quote Posted by driver
Well the final tally is $1.35m, so it hit the stretch goal I was hoping for most, though 1.4 would have been nice for the (even more) extra content. If they're still accepting donations after the end of the kickstarter maybe we'll still see those additional areas. But either way this is great news, given the make up of the team I'm confident they can do System Shock justice.
Going by other KS's I've backed which setup after-campaign payments, the chances of 1-2 extra stretch goals being met is pretty high.
I'd say the 1.4 goal will be hit soon-ish. Factoring in paypal payments etc.
The 1.5 goal of an orchestral soundtrack I would put down as a maybe. I'd have preferred that that one was instead for a more early 90s sounding techno style to better fit with the musical style of the original game.
The rest of the goals I would say are EXTREMELY unlikely to be met.
I'm kinda surprised TBH that "System Shock" as a franchise did not pull in anything close to the level of what Shadowrun Returns managed. To give a little background, prior to the SRR Kickstarter, I would count myself and maybe a scattered few, here and there mentioning the earlier Shadowrun games which were solely during the 90s (on the Super Nintendo and Sega Megadrive/Genesis and not counting the horrible FPS game). Beyond that, it went unmentioned. And yet it managed EXTREMELY well with all 3 of the KS projects by Harebrained Schemes knocking off every single last stretch goal and then some. This in comparison only managed $1.3 mil. Quite surprising really.
That said, this Kickstarter had several missteps and lack of clarity on aspects (ie the RPG elements) until nearly the last minute which certainly put off a vast amount of people (including myself initially). The demo also deviated a fair bit from the System Shock 1 we all know quite well. I hope that Night Dive has learned some valuable lessons from all of this.
Harebrained Schemes in comparison with their first KS project stuck well and truly behind what had come before and was done by many of the same people behind it's initial incarnations. It also "felt" like it's source material from the get go in look, feel and sound.
Starker on 30/7/2016 at 02:08
I was actually very impressed with the demo. I thought it captured the SS1 look and feel remarkably well in many aspects. Sure, there was some stuff that could use some tweaking, but that's just the nature of game development -- you rarely get something that's perfect on your first try.
Vivian on 30/7/2016 at 11:38
Yeah man, the demo was VERY promising. Yes, the mechanics were crude, but they managed to nail the atmosphere and aesthetic really well, which is what matters to me.
heywood on 30/7/2016 at 12:07
Quote Posted by icemann
I'm kinda surprised TBH that "System Shock" as a franchise did not pull in anything close to the level of what Shadowrun Returns managed. To give a little background, prior to the SRR Kickstarter, I would count myself and maybe a scattered few, here and there mentioning the earlier Shadowrun games which were solely during the 90s (on the Super Nintendo and Sega Megadrive/Genesis and not counting the horrible FPS game). Beyond that, it went unmentioned. And yet it managed EXTREMELY well with all 3 of the KS projects by Harebrained Schemes knocking off every single last stretch goal and then some. This in comparison only managed $1.3 mil. Quite surprising really.
To be expected I think. Shadowrun was big compared to System Shock. Back in school I remember a lot of people playing the table top game, and the subsequent console games were big sellers. In contrast, nobody I had met in real life had even heard of System Shock before we started spending time on internet gaming forums. System Shock is revered now, but I suspect the number of people who have played it and loved it is still very small.
icemann on 30/7/2016 at 18:54
Weird. Prior to the Kickstarter I'd barely met anyone who even knew what Shadowrun was. Now it's a COMPLETELY different story entirely. I've only ever met 1 person who played the PnP side of it. Would LOVE to play that someday just to see what it's like :). I just love the mix of cyberpunk with fantasy. Never quite seen such an excellent mix of the 2 before or after.
Prior to Bioshock I knew of a few people who knew what System Shock was (more so due to the second game than the first). Though that was a very small few.
Starker on 31/7/2016 at 08:14
I'm not a tabletop gamer and even I knew what Shadowrun was. Same with Paranoia or Vampire the Masquerade. For sure they are not as well known as D&D, but they all have iconic settings that have seeped into popular culture to various degrees.
hedonicflux~~ on 24/8/2016 at 17:08
So lemme get this straight. A team of "industrial veterans" (what a glorious title) has decided to remake the original System Shock with a new modern-day engine for what would apparently be no other reason than money or boredome...
Is this really necessary? Can you guy not just leave the System Shock series how it is, in it's purity? Make a new series, something original. Seriously, it's disheartenning to come back here to find that yet another remake is being done with *MORE SPECTACULAR* graphics when the original was as good as it gets. And I can only imagine that the reason for this project is money. More PR. Can you folks not just work up an original project? Is it too hard?
Who exactly is on the team that's developing this SS1 remake? Did they have anything to do with the original System Shock whatsoever?
The game industry has really become a joke since about 2001. Something about when those towers fell must've made you guys desire to create shittier games and draw more cash from it, maybe because it's all you know how to do. Really though I wanna know who is involved in this project and what kind of approval it's gotten from the developers of System Shock.
This country needs to chill a bit. Reproducing reproductions of reproductions has become too commonplace.
If it's ported to Linux, I'll try the demo to see if it's actually worth something.
hedonicflux~~ on 24/8/2016 at 17:23
People have really donated 900k to this kickstarter? Have people lost their minds?
It's a god damned remake. Your money can go to better causes.
GodzillaX8 on 24/8/2016 at 20:04
It's a remake ... of a game that sorely needs one, being done by people who genuinely love and respect the game. The dev team consists of almost entirely lifelong fans of the franchise, as well as concept artist Robb Waters. Furthermore, they're working closely with OtherSide Entertainment on System Shock 3 and advice for SS1. OtherSide Entertainment, if you haven't paid attention, contains Warren Spector, Paul Neurath, Tim Stellmach, Steve Pearsall, Nate Wells and other LGS veterans.
PS: You can thank Night Dive Studios for SS1 and SS2 even being available on Steam and Gog, as without them, the rights situation may never have been resolved. System Shock has always been a passion project for Night Dive, and it's literally the reason the company was founded.
hedonicflux~~ on 24/8/2016 at 20:28
Quote Posted by GodzillaX8
PS: You can thank Night Dive Studios for SS1 and SS2 even being available on Steam and Gog, as without them, the rights situation may never have been resolved.
I need not thank anyone for those ports, because I deplore Steam. It's a money-making platform that adds nothing of value to the gamer's experience, only convenience. Gabe Newell with his brilliant mind decided to monopolize the PC gaming industry with a digital platform, and voilà, $$$$$. It's also very disappointing that the developers somehow managed to lose the SS2 source code. A port that relies on Wine is just messy, and not one I want to play.
I'll hold off on judgement of both the remake and SS3, but I'm still skeptical.