Olfred on 1/8/2014 at 02:10
Currently I am trying to fix the dying animation of some enemies from System Shock 2.
They have this behaviour of floating from the ground.
To some degree I were able to fix it. But on other animations I can't get the floatiness out of it.
I did a couple of tests and I finally came to the conclusion that the game forcibly creates a fixed minimum offset to the base/root joint.
So for example I have someone laying on the floor and his base/root is somewhere near his ass. When he is laying on his back I can't fully move him on the ground as the offset is keeping me from there.
On the other hand, moving higher is no problem at all.
So my question now is. What do I need to do to change/affect the offset the game gives me?
I hope someone might help me out here.
Additional "information" is over here (
https://www.systemshock.org/index.php?topic=6784.0)