dml fix for one of the Apebeasts who keeps running back into the portal, also fixes end game stats.
Code:
DML1
//The Fever: Fixes. File: miss20.mis.dml
+ObjProp 367 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+ObjProp 370 "Loot"
{
"Gold" 0
"Gems" 0
"Art" 0
}
+Receptron 183 "PingStim"
{
Min 3
Max 7
Target -2987
Agent 0
Effect "create_obj"
{
"Position" 504.166,410.998,477.858
"Heading" 132.995
"Pitch" 0.00
"Bank" 0.00
}
}
+StimSource 183 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 10.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+ObjProp 185 "CfgTweqDelete"
{
"Halt" "Destroy Obj"
"AnimC" "Sim"
"MiscC" "[None]"
"CurveC" "[None]"
"Rate" 0
}
+ObjProp 185 "StTweqDelete"
{
"AnimS" "On"
"MiscS" "[None]"
"Cur Time" 0
"Frame #" 0
}
+Receptron 450 "PingStim"
{
Min 3
Max 7
Target -553
Agent 0
Effect "create_obj"
{
"Position" 529.551,358.588,479.093
"Heading" 0.00
"Pitch" 0.00
"Bank" 0.00
}
}
+StimSource 450 "PingStim"
{
Intensity 5
Propagator "Radius"
{
Life
{
"Flags" "[None]"
"Period" 5000
"Max Firings" 1
"Intensity Slope" 0.00
}
Shape
{
"Radius" 10.00
"Flags" "[None]"
"Dispersion" "Linear"
}
}
}
+ObjProp 451 "CfgTweqDelete"
{
"Halt" "Destroy Obj"
"AnimC" "Sim"
"MiscC" "[None]"
"CurveC" "[None]"
"Rate" 0
}
+ObjProp 451 "StTweqDelete"
{
"AnimS" "On"
"MiscS" "[None]"
"Cur Time" 0
"Frame #" 0
}
-Link 309 386 "ControlDevice"
-Link 386 309 "ControlDevice"
-Link 386 387 "ControlDevice"
+Link 423 387 "ControlDevice"
{
}
Create -2820 "WindowBlocker"
{
+ObjProp "Position"
{
"Location" 506.738,423.015,508.455
"Heading" 4000
}
+ObjProp "RenderType"
{
"" "Not Rendered"
}
}
+ObjProp 111 "PhysCanMant"
{
"" false
}
+ObjProp 112 "PhysCanMant"
{
"" false
}
+ObjProp 113 "PhysCanMant"
{
"" false
}
+ObjProp 114 "PhysCanMant"
{
"" false
}