Nightwalker on 2/8/2009 at 02:14
I think it was agreed earlier on in the thread that just having a save game wouldn't "fix" the mission. You need to make sure you have the proper scripts installed then restart the mission from the beginning. Clearing pointed out the proper scripts in (
http://www.ttlg.com/forums/showthread.php?p=1425792#post1425792) this post or you may run into other problems later on in the mission.
nightchild on 5/1/2010 at 21:08
Originally Posted by Nightwalker
Just take the gen.osm file from the "Keyhunt" zip file and follow the instructions quoted above. As it says, it will require starting again from the beginning of the mission but it goes much more quickly when you know where things are and how they work.
I am copying Nightwalkers' post from some years back just to add that in my case I just changed the gen.osm into my Thief dir. with the older one and then I was able to teleport to the room with the fire talisman without having to replay the mission.
Now I have to make the jump to the talisman...
bleis on 7/8/2010 at 19:21
Quote Posted by chis
I saw this!! Problem is, it is VERY difficult to frob. Well, I'll keep trying...
Edit: damnit, is this thing even frobbable at all!?
Second edit: I give up. A new version should be released which actually makes this thing frobbable.
I have the same problem I can't light the wheel or take any golden hammer in those coffins so i'm stuck and i guess there was never any new version release to fix this problem.:(
SinisterShadow on 7/8/2010 at 20:30
Get and install all of the custom scripts to your Thief folder and restart the mission.
Custom scripts could be obtained from (
http://thiefmissions.com/scripts/) thiefmissions.com
bleis on 7/8/2010 at 22:40
Quote Posted by SinisterShadow
Get and install all of the custom scripts to your Thief folder and restart the mission.
Custom scripts could be obtained from (
http://thiefmissions.com/scripts/) thiefmissions.com
YAY this fix the problem thanks allot ! I will be able to finish this after all, it's the first time i ever encounter:) such problem glad it's fix thanks again, I finally finish the mission, it was one of the hardest mission I had ever tried so far, I had to look spoilers to get unstuck with the broken lock on the floor and to get the code I didn't really catch where to get the code though , anyhowls this mission was well design thanks everyone for the help
Chiron on 14/7/2011 at 15:47
I have found the talismans
[spoiler]
put them on the pedestals, climbed down, lighted the torches, found the codewheel.
Any hints on the code?
But what now?
How do I get the holy hammer?
[/spoiler]
fortuni on 30/7/2019 at 13:15
dml from Unna to fix objective
"Hmmmm. Not bad. 500 loot. Could still do a lot better!" which triggers at 200g not 500g as intended due to an author typo, also moves the broadhead arrows a little as they can disappear from the map if a spider walks over them.
Code:
DML1//Cryptic Cravings//miss20.mis.dml
+ObjProp 379 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 394 "Scripts"
{
"Script 1" TrigContained
}
+ObjProp 379 "TrapQVar"
{
"" =500:goal_loot_2
}
+Link 394 379 "ControlDevice"
{
}
+ObjProp 752 "Scripts"
{
"Script 1" TrigContained
}
+Link 752 379 "ControlDevice"
{
}
-ObjProp 261 "Position"
+ObjProp 261 "Position"
{
"Location" 448.23,493.79,520.2
"Heading" 4000
}
klatremus on 30/7/2019 at 21:34
Quote Posted by fortuni
dml from Unna to fix objective
"Hmmmm. Not bad. 500 loot. Could still do a lot better!" which triggers at 2000g not 5000g as intended due to an author typo
You mean "not
500g as intended", I assume.
fortuni on 30/7/2019 at 21:41
Amended. Thank you.