LarryG on 24/11/2013 at 20:53
Cool. Thanks.
darthsLair on 25/11/2013 at 16:40
Thanks Terry, this is too cool!
Gecko on 25/11/2013 at 21:54
That´s really cool stuff! THX :thumb:
redleaf on 3/12/2013 at 13:21
Love this stuff - can't wait to see them all; the samples look nice and grubbed out without being too dark. Thank you! :D
Yandros on 3/12/2013 at 18:19
If anyone with talent could create a few hi res vegetation decals (like hanging ivy and vines, or creepers and stuff climbing up walls), that would be awesome. There is a ruined mission in DCE and I have a few terrible-looking lo res decals I made years ago, but I can't bring myself to use them. It would help in making the place look overgrown.
Daraan on 18/12/2013 at 16:47
Quote Posted by Yandros
If anyone with talent could create a few hi res vegetation decals (like hanging ivy and vines, or creepers and stuff climbing up walls), that would be awesome. There is a ruined mission in DCE and I have a few terrible-looking lo res decals I made years ago, but I can't bring myself to use them. It would help in making the place look overgrown.
You have been heard (had these object laying around anyway^^)... For you I added a decal ivy version (near the door) and the two on the right from textures I got from Gecko a while ago. The other ivy models have 3D-shape.
At the moment only available in my Dropbox: (
http://www.ttlg.com/forums/showthread.php?t=140785) Daraan's Arcanum
Inline Image:
http://img198.imageshack.us/img198/7010/pytc.jpg
bikerdude on 18/12/2013 at 17:11
Oh wow, when did Thief 1.19+ start supporting decals..?
[ATTACH=CONFIG]1854[/ATTACH]
Yandros on 18/12/2013 at 18:02
Uhm... OldDark supported them, at least in the form of a flattened object using a texture with alpha transparency. This isn't new, they're just better now with larger texture support.
Daraan - you are awesome! I'll PM you a request for Dropbox invite.
ZylonBane on 18/12/2013 at 20:38
Quote Posted by bikerdude
NuDark
I am stabbing you.