Star Citizen (and Squadron 42) - Chris Roberts' space flight sim SP game and MMO - by EvaUnit02
EvaUnit02 on 27/4/2013 at 15:05
Powered by CryEngine 3, the triumphant return of Chris Roberts to the gaming and the genre that he helped pioneer, blah, blah. We all probably know the details of Star Citizen (and Squadron 42) by now.
Anyway they're having a week long sale.
(
http://www.robertsspaceindustries.com/the-aurora-revealed/)
Basically the last chance for everyone to get the game at a discounted price, lifetime insurance for ships and alpha + beta test access. Sale ends next Saturday.
The flavour text for this game is epic (think Wing Commander 1's manual "Claw Marks"). Have a look at the in-universe fiction sales catalogue for the Aurora ship.
(
https://s3-us-west-2.amazonaws.com/cdn-rsi/brochures/aurora_brochure.pdf)
Volitions Advocate on 12/9/2013 at 09:35
I missed this thread the first time around. Had a friend mention it to me tonight, and colour me excited! I'm not up on all of the details yet, there is apparently a lot to look at. But one thing that has astounded me is that after their successful $2,000,000 kickstarter campagin, they've continued to get pledges through their website up to a total of over $18 million. That's insane!
In any case. I'm interested, might even pledge if I ever end up with a spare 20 bucks to my name.
EvaUnit02 on 12/9/2013 at 12:48
If you want Lifetime Insurance, lemme know. As an Original Backer, I can still buy pledge ships with LTI.
1. You would gift your purchased pledge package to an Original or Veteran Backer.
2. They'd "melt down" the pledge package into credits.
3. Rebuy the package and gift it back to you.
icemann on 13/9/2013 at 11:43
It'll likely be 19 mil in a day or so. Been watching the pledges since a few days ago.
The 20 mil stretch goal of first person combat on select planets sounds interesting.
EvaUnit02 on 13/9/2013 at 11:58
Their target is $21 million to completely fund the game.
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faetal on 13/9/2013 at 12:11
How does this compare to AAA game budgets?
icemann on 13/9/2013 at 16:37
No outside huge corporation's marketing team controlling direction of the game for one.
Pyrian on 13/9/2013 at 18:41
Quote Posted by faetal
How does this compare to AAA game budgets?
That's on the low end these days, but not out of the question.
faetal on 16/9/2013 at 10:04
I guess factoring in what icemann says, that probably equates to being on even terms where development is concerned.