Star Citizen (and Squadron 42) - Chris Roberts' space flight sim SP game and MMO - by EvaUnit02
twisty on 14/10/2014 at 07:37
No, persistent world means that the game continues to operate even after you have left the game (or an area). What you're describing sounds more like seamless loading.
henke on 14/10/2014 at 08:40
Oh, well that's a whole lot less exciting. Isn't that something that's been in MMOs since forever?
Sulphur on 8/11/2014 at 10:19
In having all-encompassing yet personal self-reflexive nested universes?
faetal on 8/11/2014 at 10:53
More that it feels like the makers may not live to see their vision of a pitch perfect game get finished.
faetal on 1/10/2015 at 23:21
I know someone who was recently recruited to work in their sound design team, so that can at least partly verify that they're actually hiring.
Hope it's not too toxic, as he had tough times when Crytek UK went belly up.
Malf on 2/10/2015 at 12:38
Yeah, snippets of his response are included in the above linked Escapist article. They weren't initially, but by the time I got around to reading it they had been. And to be honest, Roberts comes across as less than professional.