Nameless Voice on 17/1/2014 at 21:00
The torch-lighter in The Affairs of Wizards cheats. He uses two EmitterTraps, one each per torch, which are placed with the correct position/angle to hit the torch.
Which means that if he moves, the firebolts appear from where he was originally standing. Ooops.
The idea should work though - attach an EmitterTrap to him and have him trigger it when he's mean to fire. You might need to use NVPickyProjectile to make the bolts not collide with him.
In The Affairs of Wizards, the bolt that is fired is a special one which has an initial upwards velocity, because the torches are over his head. It might be difficult to get it to aim properly with a moving AI.
Lady Rowena on 17/1/2014 at 21:35
Thanks for the explanation, I will see what I can do. My mage is not supposed to move freely, it's all included in a conversation.
Lady Rowena on 17/1/2014 at 21:41
Quote Posted by darthsLair
A Turn on is activate, an example is your lever or button, the opposite turns off, or deactivates.
If you uncheck start particles launched, use a cd link from a lever or button, your particles should activate.
We don't understand each other. :D My particles are already activated with a lever...