Briareos H on 6/1/2011 at 15:34
Quote:
Innovative audio has been at the heart of the THIEF titles and Eidos Montreals new THIEF is no exception, this presentation will mark the first time that the game has been spoken about publicly. This talk will argue for the benefits of using generative music in games and will present a theoretical framework for its justification. Developers should more enthusiastically embrace alternative music models to resolve ongoing issues with linearity and to create a musical aesthetic that pushes away from the shadow of film. I will show our custom generative system (GRAMPS), demonstrate its key design features and suggest some best practice techniques. Ill also discuss how using a single person as the composer, sound designer and audio director on a AAA title can help create a unified sound field, blurring the lines between sound design and music.
TAKEAWAY:
- The benefits of using a live generative music system over pre-rendered music from both a practical production perspective and for enhancing the user experience.
- A music theory approach as to why generative music can solve some issues regarding music, structure and its relationship with time.
- A challenge to composers to explore alternative composition models.
- The first public insight into Thief and its generative music engine.
Now
there's something interesting. Is iMUSE back?
van HellSing on 6/1/2011 at 15:53
Sounds very promising and... LGS-like?
Ostriig on 6/1/2011 at 16:23
Well, colour me interested. I'll be looking forward to this talk.
d'Spair on 6/1/2011 at 18:37
That sounds like a very right and appropriate topic to embark on. Nice.
Briareos H on 7/1/2011 at 12:18
That book looks like an excellent read. I'd buy it if it wasn't as insanely expensive as any other specialised book. I guess google books will do.
snowcap21 on 7/1/2011 at 16:01
I have only a vague idea what generative music could mean in a game, but I'm excited, because it indicates that they really want to bring something new, while trying to go for the mood of the (first) games. :)
SubJeff on 8/1/2011 at 10:08
I'm excited because it looks like they are taking the sound seriously. I don't think many people realise how important sound can be or how important sound was to the Thief series.
Beleg Cúthalion on 8/1/2011 at 21:00
I never thought I'd throw in the usual negative and pessimistic comment, but also TDS won an award for its surround (?) sound design.