jtr7 on 18/2/2011 at 01:31
I would expect them not to mess with award-winning sound design, but they've already indicated, and echoed Warren Spector's thoughts on pre-TDS Thief, that the gameplay is slow for the masses, so it's still very possible they (many former Ubisoft employees, including the General Manager) might create AC-inspired movement, without affecting sound design in the least. :(
clearing on 20/2/2011 at 16:54
From (
http://www.perfectlynormal.net/about.html) PNP Forum
Quote Posted by Paul Weir
I did some lovely contact recording this week of wood and rope creaks using a swing and the amount of background noise is irrelevant for contact mics.
jtr7 on 20/2/2011 at 23:14
Oooo. :thumb:
Could be! Could be!
Dominus on 25/2/2011 at 09:47
so, the rope-arrows are back, excellent! :)
I really hope that someone will record this GDC presentation :sweat:
Dominus on 27/2/2011 at 09:18
Tim Stellmach and
Marc LeBlanc will also be at GDC holding a game design workshop!
" This intensive 2-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games. The workshop presents a formal approach to game design, in which games viewed as systems, and analyzed in terms of their Mechanics, Dynamics and Aesthetics."
(
http://schedule.gdconf.com/session/12102)
Kin on 27/2/2011 at 15:08
Quote Posted by Dominus
Tim Stellmach and
Marc LeBlanc will also be at GDC holding a game design workshop!
" This intensive 2-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games. The workshop presents a formal approach to game design, in which games viewed as systems, and analyzed in terms of their Mechanics, Dynamics and Aesthetics."
(
http://schedule.gdconf.com/session/12102)
Both worked in thief 1 and 2 right?
clearing on 28/2/2011 at 12:05
(
http://www.vg247.com/2011/02/28/this-weeks-gdc-2011-whats-happening-and-what-to-expect)
Quote:
March 3
Thief 4 (4.30pm PST, 7.30pm EST, 12.30am GMT, 1.30am CET) - Eidos Montreal's Paul Weir is giving a talk entitled, “Stealing Sound: The Application of Generative Music”. Square's already confirmed that this will include a first look at Thief 4, but don't get too excited. You will see something of the studio's reboot of the classic stealth IP, but quite what you'll see may not exactly blow the roof off. And you very well may not see anything at all: the session will only be recorded in audio form, which suggests there'll be a strict no filming or photo policy. This will be a serious developer session which is likely to show a little of Thief 4′s play to illustrate the use of audio. Don't expect a full-blown “reveal,” put it that way.
jtr7 on 1/3/2011 at 02:27
Thanks, clearing! And that confirms what Paul said, and means that there will be something spoilery presented to go along with the talking points, which may all still change. Since major things have been leaked more than once for DX:HR, I wonder how they will stop it this time for T4 bits?
Renault on 3/3/2011 at 00:12
Strict no filming or photo, policy, eh? Heh, how long do you think it'll be before we get an anonymous, blurry, 45 degree angle distant camera phone shot with someone's head in the way that all the "overenthusiastic" folks here can break down pixel by pixel and then proceed to rip to shreds? :laff:
(yeah, I'll probably chime in too)