TTK12G3 on 1/9/2012 at 02:31
Quote Posted by WingedKagouti
Along with stuff being added by people clearly not owning said stuff.
Ran across TES:Arena, which was put there by a russian. There's probably a lot more of that kind of thing as well.
I wish you linked it so I can laugh at it.
(
http://steamcommunity.com/sharedfiles/filedetails/?id=93088563&searchtext=)
If it didn't look like a crappy shooter, I might have actually considered this one. The humor is definitely there, but it looks like it just should be a point and click adventure, not a shooter.
icemann on 1/9/2012 at 14:13
That's the one :). I thought meh why not give it a try and put it up. If nothing comes from it then that's fine. Obviously be great if it got onto steam. The Greenlight page features 2 newly uploaded videos from an event myself + the Tophat Studios team (makers of Bipolar) took part in last year where we showed off the trailer, and answered questions from school kids regarding the games development (50 minute length). Also featured is video links of the musical tracks I did for the game that I uploaded to youtube a year ago.
Later on down the line when I get around to finishing off Dragon's Lair + the SDL redo of Fishing Time, I plan on doing my own creations entirely which I might put on there also.
Quote Posted by Al_B
(Embarrassingly I bought it through Desura and never completed more than the first dozen levels or so).
Firstly thanks for being one of the few that bought it off Desura. The game sold really bad on that for some reason. The Mac version up on the Apple App store did ALOT better strangely. But anyways the levels get QUITE alot harder as the game goes on. Be sure to play the Pinball level and atleast one of the space no gravity levels atleast once as those are something special.
Volitions Advocate on 1/9/2012 at 15:21
just approved critical point man I cant wait for that game
Yakoob on 1/9/2012 at 18:54
One of the things that is confusing about Greenlight is the target developer audience - is it a service for "early in-dev" projects to gain recognition and support (ala Kickstarter) OR is it for nearly-finished products that are looking to sell on Steam. It's a mixed message right now - Valve seems to encourage the former, which is utterly contradictory to the end goal - getting your game on Steam. Getting a game on Steam
should require showing off a mostly complete product, not an alpha stage tech demo. Not to mention that, if you even dare post placeholder art, you will probably get downvoted to all hell.
The (
http://www.rockpapershotgun.com/2012/08/31/steam-greenlight-discussed/) RPS article made me think of something, though
Quote:
“We're
established indie devs with a strong background (having worked on titles like Thief and Deus Ex and our own Spider: The Secret of Bryce Manor)” says Tiger Style's Randy Smith. “We made a custom professional video to demonstrate our game on PC, our game already exists and has heaps of glowing press quotes with a very strong metacritic rating, and
yet we're buried alongside flash game prototypes made by hobbyists. I'm glad hobbyists get to share their game ideas; the coolest promise of Greenlight is that it may help rising stars with awesome ideas get recognized. But at the moment, there are very few reliable means by which the higher quality material can rise to separate from the chaff.
Which got me thinking - isn't the whole point of Greenlight to
not separate the established from the hobbiests but instead, equalize the playing field? I mean, the established Indie devs already have their own sites, Indie Bundles, IndieGoGos, Kickstarters and regular Steam sales. But what about the
prospective indie devs who only just entering the field? They might not have fancy art times and complex tech demos to showcase, they might not have name recognition from previous titles, and they may not be marketing and SEO gurus... Greenlight could potentially be the one area when they have just as much chance of being discovered as "bigger" indie teams with dedicated marketing departments.
Otherwise, Greenlight is yet another Kickstarter/IndieGoGo/personal website, and it's back to online popularity contests dictating game's success.
But the obvious problem is what happens now - a flood of completely shitty games that are below even the "smaller indies" level and - quite frankly - probably never reach a state where they should ever charge money. I don't think there really is a solution to that; either you do pull some time into tech demos and marketing, or you wont get discovered. Greenlight, as noble as it is in theory, can't really work in practice...
icemann on 1/9/2012 at 19:29
Quote Posted by Yakoob
isn't the whole point of Greenlight to
not separate the established from the hobbiests but instead, equalize the playing field?
Yup that's exactly the point of it. Or that's how it seemed from what I have read of it prior to submitting my one.
If anything these were more towards helping those who ordinarily would have had next to no chance of ever getting onto steam due to their "sell well elsewhere then we'll let you onto steam, or atleast actually reply to your emails" policy. Earlier last year I was advised of that policy by several aussie indie game development people, which I understand as that would in theory assure a certain level of quality. Though at the same time there has been some questionable games allowed onto steam already before Greenlight even came into being.
Yakoob on 2/9/2012 at 20:59
Quote Posted by icemann
Yup that's exactly the point of it. Or that's how it seemed from what I have read of it prior to submitting my one.
If anything these were more towards helping those who ordinarily would have had next to no chance of ever getting onto steam due to their "sell well elsewhere then we'll let you onto steam, or atleast actually reply to your emails" policy. Earlier last year I was advised of that policy by several aussie indie game development people, which I understand as that would in theory assure a certain level of quality. Though at the same time there has been some questionable games allowed onto steam already before Greenlight even came into being.
Heh, someone on the RPS forums where I made the same comment just replied with the exact opposite. Hence my initial stance - Greenlight is very schizophrenic right now; it really need to figure out which developer demographic it caters to. But even so, it's a tossup between billion shitty/animu/never-to-be-finished/copy-pasta hobby games, or yet another Kickstarter/IndieGoGo clone platform for advertising.
icemann on 3/9/2012 at 05:37
Very Star Ocean-ish. Especially the combat view.